Essentials

Alomomola

The Caring Pokémon

Alomomola

Water

Abilities

Healer

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Hydration

Cures any major status ailment after each turn during rain.

Hidden Ability

Regenerator

Heals for 1/3 max HP upon switching out.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
594
Original Unova
100 Black, White
Updated Unova
182 Black 2, White 2
Coastal Kalos
149 X, Y

Names

Japanese
ママンボウ (mamanbou)
Korean
맘복치
French
Mamanbo
German
Mamolida
Spanish
Alomomola
Italian
Alomomola

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Water 2
Search:
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
165 Search:
Effort points
  • 2 HP
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Alomomola

Stats

Pctile Min IVs Max IVs
HP
165
99.4 503 534
Attack
75
50.4 218 249
Defense
80
65.5 228 259
Special Attack
40
15.2 148 179
Special Defense
45
16.5 158 189
Speed
65
49.4 198 229
Total
470
57.7

Flavor

Flavor Text

Generation 5
Black

The special membrane enveloping Alomomola has the ability to heal wounds.

White

Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.

Black 2, White 2

It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.

Generation 6
X

Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.

Y

It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.

Sprites

Alomomola Alomomola Alomomola Alomomola

Miscellany

Species
Caring Search:
Color
Pink Search:
Cry
Footprint
Alomomola
Shape
Ichthyic Search:

Height

Trainer dude

Alomomola
12

3'11.2"
1.2 m

Weight

Trainer dudette

Alomomola
316

69.7 lb
31.6 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Water moves get STAB, and have their type highlighted in green.

Physical moves better suit Alomomola's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Water Sport Water status 15

Halves all Fire-type damage.

5 5 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

9 9 Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

13 13 Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

17 17 Heal Pulse Psychic status 10

Heals the target for half its max HP.

21 21 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

25 25 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

29 29 Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

33 33 Soak Water status 20 100%

Changes the target's type to Water.

37 37 Wish Normal status 10

User will recover half its max HP at the end of the next turn.

41 41 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

45 45 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

49 49 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

53 53 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

57 57 Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

61 61 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

• • Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

• • Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

• • Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

• • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links