Essentials
Abilities
- Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
- Hydration
Cures any major status ailment after each turn during rain.
Hidden Ability
- Regenerator
Heals for 1/3 max HP upon switching out.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 594
- Original Unova
-
100

- Updated Unova
-
182

Names
- French

- Mamanbo
- German

- Mamolida
- Japanese

- ママンボウ (mamanbou)
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Alomomola |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 99.3 | 503 | 534 | |
| Attack | 51.3 | 218 | 249 | |
| Defense | 67.0 | 228 | 259 | |
| Special Attack | 16.6 | 148 | 179 | |
| Special Defense | 17.9 | 158 | 189 | |
| Speed | 50.4 | 198 | 229 | |
| Total | 60.8 |
Flavor
Flavor Text

-

The special membrane enveloping Alomomola has the ability to heal wounds.

Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.


It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.
Sprites
Height
3'11.2"
1.2 m
Weight
69.7 lb
31.6 kg
Locations
- Black

- White

- Black 2

- White 2

Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Alomomola's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Pound | ![]() |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|
| — | Water Sport | ![]() |
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15 | — | — | Halves all Fire-type damage. |
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| 5 | Aqua Ring | ![]() |
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20 | — | — | Restores 1/16 of the user's max HP each turn. |
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| 9 | Aqua Jet | ![]() |
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20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
| 13 | DoubleSlap | ![]() |
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10 | 15 | 85% | Hits 2-5 times in one turn. |
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| 17 | Heal Pulse | ![]() |
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10 | — | — | Heals the target for half its max HP. |
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| 21 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 25 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
|
| 29 | Wake-Up Slap | ![]() |
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10 | 60 | 100% | If the target is asleep, has double power and wakes it up. |
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| 33 | Soak | ![]() |
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20 | — | 100% | Changes the target's type to Water. |
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| 37 | Wish | ![]() |
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10 | — | — | User will recover half its max HP at the end of the next turn. |
|
| 41 | Brine | ![]() |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 45 | Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
|
| 49 | Helping Hand | ![]() |
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20 | — | — | 5 | Ally's next move inflicts half more damage. |
| 53 | Wide Guard | ![]() |
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10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| 57 | Healing Wish | ![]() |
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10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
|
| 61 | Hydro Pump | ![]() |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
|
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
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Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Mirror Coat | ![]() |
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20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Mist | ![]() |
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30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Pain Split | ![]() |
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20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Refresh | ![]() |
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20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Tickle | ![]() |
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20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
|
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||
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Bounce | ![]() |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Helping Hand | ![]() |
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20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | ![]() |
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20 | 20 | 100% | Target drops its held item. |
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Magic Coat | ![]() |
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15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Pain Split | ![]() |
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20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 04 | Calm Mind | ![]() |
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20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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| 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | Hail | ![]() |
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10 | — | — | Changes the weather to a hailstorm for five turns. |
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| 10 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | Ice Beam | ![]() |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | Blizzard | ![]() |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 16 | Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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| 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| 20 | Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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| 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 30 | Shadow Ball | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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| 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 45 | Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 55 | Scald | ![]() |
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15 | 80 | 100% | Has a 30% chance to burn the target. |
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| 77 | Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| 87 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H3 | Surf | ![]() |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H5 | Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H6 | Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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½ male, ½ female

Ichthyic



