Essentials

Bayleef

Bayleef

Grass

Abilities

Overgrow

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

Dream Ability

Leaf Guard

Protects against major status ailments during strong sunlight.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 2
National
153
Original Johto
2 Gold, Silver, Crystal
Updated Johto
2 HeartGold, SoulSilver

Names

Chinese
月桂葉
French
Macronium
Korean
베이리프
German
Lorblatt
Japanese
ベイリーフ (beiriifu)
Official Roomaji
Bayleaf

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Monster
  • Plant
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
141 Search:
2014 EXP at level
Effort points
  • 1 Defense
  • 1 Special Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Chikorita Bayleef Level up, starting at level 16 Meganium Level up, starting at level 32

Stats

Pctile Min IVs Max IVs
HP
60
40.3 293 324
Attack
62
34.8 192 223
Defense
80
67.4 228 259
Special Attack
63
47.6 194 225
Special Defense
80
69.1 228 259
Speed
60
44.0 188 219
Total
405
43.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯☆
Skill
★✯✯✯☆
Stamina
★★✯✯☆
Jump
★★☆
Total
7/14/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

The buds that ring its neck give off a spicy aroma that perks people up.

HeartGold

The scent of spices comes from around its neck. Somehow, sniffing it makes you want to fight.

SoulSilver

A spicy aroma emanates from around its neck. The aroma acts as a stimulant to restore health.

Generation 5
Black, White

The buds that ring its neck give off a spicy aroma that perks people up.

Sprites

Bayleef Bayleef Bayleef Bayleef

Miscellany

Species
Leaf Search:
Color
Green Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Bayleef
Shape
Mensal Search:

Height

${_("Trainer dude")}

Bayleef
12

3'11.2"
1.2 m

Weight

${_("Trainer dudette")}

Bayleef
158

34.8 lb
15.8 kg

Locations

Moves

Grass moves get STAB, and have their type highlighted in green.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

PoisonPowder Poison non-damaging 35 75%

Poisons the target.

Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

8 8 8 6 6 6 Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

12 12 12 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

15 15 15 9 9 9 PoisonPowder Poison non-damaging 35 75%

Poisons the target.

23 23 23 12 12 12 Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

31 31 31 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

18 18 18 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

22 22 22 Magical Leaf Grass special 20 60

Never misses.

26 26 26 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

32 32 32 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

39 39 39 36 36 36 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

40 40 40 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

47 47 47 46 46 46 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

50 50 50 Aromatherapy Grass non-damaging 5

Cures the entire party of major status effects.

55 55 55 54 54 54 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Chikorita but not Bayleef
• • • • • • AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • • Aromatherapy Grass non-damaging 5

Cures the entire party of major status effects.

• • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • GrassWhistle Grass non-damaging 15 55%

Puts the target to sleep.

• Heal Pulse Psychic non-damaging 10

Heals the target for half its max HP.

• • • • Ingrain Grass non-damaging 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

• • • Leaf Storm Grass special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

• • • • • • Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

• • • • Nature Power Normal non-damaging 20

Uses a move which depends upon the terrain.

• Refresh Normal non-damaging 20

Cleanses the user of a burn, paralysis, or poison.

• Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

• • • • • • Vine Whip Grass physical 15 35 100%

Inflicts regular damage with no additional effect.

• • • Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Grass Pledge Grass special 10 50 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Role Play Psychic non-damaging 10

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

08 08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

16 16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

12 12 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

43 43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

33 33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49 49 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links