Essentials
Abilities
- Levitate
- This Pokemon does not take damage from Ground moves.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 358
- Hoenn

- 151
- Sinnoh

- 83
Names
- Japanese

- チリーン (chiriin)
- Official Roomaji

- Chirean
- Korean

- 치렁
- Chinese

- 風鈴鈴
- French

- Éoko
- German

- Palimpalim
Training
- Base EXP
-
147
2100 EXP at level - Effort points
-
- 1 Special Attack
- 1 Special Defense
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- fast
- Wild held items
-

None 
5%
Colbur Berry
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 52.0 | 303 | 334 | ||
| Attack | 22.7 | 168 | 199 | ||
| Defense | 55.7 | 208 | 239 | ||
| Special Attack | 80.7 | 258 | 289 | ||
| Special Defense | 67.6 | 228 | 259 | ||
| Speed | 50.5 | 198 | 229 | ||
| Total | 51.1 | ||||
Flavor
Flavor Text

- To knock foes flying, it makes the air shudder with its cries. It converses using seven cries.

- Emitting ultrasonic cries, it floats on winds to travel great distances.

- Its cries echo inside its hollow body to emerge as beautiful notes for startling and repelling foes.

- It uses the sucker on its head to hang from a tree or from eaves. It can produce seven different tones.

- It uses the sucker on its head to hang from a tree or from eaves. It can produce seven different tones.
Sprites
Miscellany
- Species
- Wind Chime
- Color
- blue
- Cry
- download mp3
- Habitat

grassland- Pawprint

- Shape
-
Brachial
Height
1'11.6"
0.6 m
Weight
2.2 lb
1.0 kg
Locations
- Diamond

- Pearl

- Platinum

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||
| — | — | Wrap |
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20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| 6 | 6 | Growl |
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40 | 0 | 100% | Lowers the target's Attack by one level. |
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| 9 | 9 | Astonish |
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15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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| 14 | 14 | Confusion |
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25 | 50 | 100% | Has a 10% chance to confuse the target. |
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| 17 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 22 | 17 | Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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| 22 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 25 | 25 | Yawn |
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10 | 0 | 100% | Target sleeps at the end of the next turn. |
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| 30 | 30 | Psywave |
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15 | 1 | 80% | Inflicts damage between 50% and 150% of the user's level. |
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| 33 | 33 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 38 | 38 | Heal Bell |
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5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
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| 41 | 41 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 46 | Extrasensory |
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30 | 80 | 100% | Has a 10% chance to make the target flinch. |
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| 49 | Healing Wish |
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10 | 0 | 0% | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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| 46 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
| Curse |
|
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| Disable |
|
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20 | 0 | 80% | Disables the target's last used move for 1-8 turns. |
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| Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| Future Sight |
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15 | 80 | 90% | Hits the target two turns later. |
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| Hypnosis |
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20 | 0 | 70% | Puts the target to sleep. |
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| Wish |
|
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10 | 0 | 100% | User will recover half its max HP at the end of the next turn. |
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|
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||
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Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Gravity |
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5 | 0 | 0% | Disables moves and immunities that involve flying or levitating for five turns. |
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Heal Bell |
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5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
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Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Knock Off |
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20 | 20 | 100% | Target drops its held item. |
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Last Resort |
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5 | 130 | 100% | Can only be used after all of the user's other moves have been used. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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Role Play |
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10 | 0 | 100% | Copies the target's ability. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Signal Beam |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Trick |
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10 | 0 | 100% | User and target swap items. |
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Uproar |
|
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt |
|
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||
| 04 | 04 | Calm Mind |
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20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
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| 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 10 | 10 | Hidden Power |
|
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 12 | 12 | Taunt |
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20 | 0 | 100% | For the next few turns, the target can only use damaging moves. |
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| 16 | 16 | Light Screen |
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30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
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| 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | 20 | Safeguard |
|
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 21 | 21 | Frustration |
|
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 27 | 27 | Return |
|
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | 29 | Psychic |
|
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 30 | 30 | Shadow Ball |
|
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 32 | 32 | Double Team |
|
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 33 | 33 | Reflect |
|
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 41 | 41 | Torment |
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15 | 0 | 100% | Prevents the target from using the same move twice in a row. |
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| 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | Rest |
|
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | Attract |
|
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 48 | 48 | Skill Swap |
|
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10 | 0 | 100% | User and target swap abilities. |
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| 49 | 49 | Snatch |
|
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10 | 0 | 100% | 4 | Steals the target's move, if it's self-targeted. |
| 53 | Energy Ball |
|
|
10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 57 | Charge Beam |
|
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
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| 58 | Endure |
|
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 67 | Recycle |
|
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10 | 0 | 100% | User recovers the item it last used up. |
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| H5 | 70 | Flash |
|
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 73 | Thunder Wave |
|
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20 | 0 | 100% | Paralyzes the target. |
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| 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 78 | Captivate |
|
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | Sleep Talk |
|
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift |
|
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 85 | Dream Eater |
|
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 86 | Grass Knot |
|
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | Swagger |
|
|
15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | Substitute |
|
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 92 | Trick Room |
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5 | 0 | 0% | -7 | For five turns, slower Pokémon will act before faster Pokemon. |
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½ male, ½ female

