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Crawdaunt


Main Pokédex page | Flavor text and images

General

Crawdaunt
water dark

Abilities

Hyper Cutter
This Pokémon cannot have its Attack lowered.
Shell Armor
No moves will critically hit this Pokémon.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
342
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
130
Diamond/Pearl Sinnoh
n/a

Names

Japanese
シザリガー
Romaji
Shizarigaa

Flavor

Height
3'7.3" or 1.1 m
Weight
72.3 lb or 32.8 kg
Species
Rogue
Color
red
Cry
mp3 here
Fire Red/Leaf Green Habitat
Water's edge
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
2: Water 1
9: Water 3
Steps to hatch
3,840
Compatible with
40 families; 90 total Pokémon

In the Wild

Base EXP
161 or 0xa1
Capture rate
155 or 0x9b
Base happiness
70 or 0x46
Growth rate
superslow
Effort points
2 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
341 Corphish Base form 342 Crawdaunt Raise to level 30

Stats

Stat Base Max Stat %ile
L50 L100
HP
63
170 330 46.5
Attack
120
172 339 91.1
Defense
85
137 269 72.2
Special Attack
90
142 279 75.3
Special Defense
55
107 209 31.4
Speed
55
107 209 36.7
Average
78
- - 63.7

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It is a ruffian that uses its pincers to pick up and toss out other Pokémon from its pond.

Locations

Celestic Town

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Celestic Town 35 - 55 super-rod 5%

Move List

See also: This list in the move search

See also: Contest list

Crawdaunt's Attack is higher, so it will inflict more damage with physical () moves.

Crawdaunt gets the STAB from water and dark moves.

Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Bubble water special 30 20 100% Has a 10% chance to lower the target's Speed.
-- -- -- Harden normal none 30 -- 100% Raises the user's Defense.
-- -- -- Leer normal none 30 -- 100% Lowers the target's Defense.
-- -- -- ViceGrip normal physical 30 55 100% Inflicts regular damage.
7 7 7 Harden normal none 30 -- 100% Raises the user's Defense.
10 10 10 ViceGrip normal physical 30 55 100% Inflicts regular damage.
13 13 13 Leer normal none 30 -- 100% Lowers the target's Defense.
20 19 20 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
23 22 23 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
26 25 26 Knock Off dark physical 20 20 100% Target drops its held item.
30 Swift normal special 20 60 100% Never misses.
34 33 34 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
39 Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
39 38 44 Crabhammer water physical 10 90 85% Has an increased chance for a critical hit.
44 43 52 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
51 57 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
52 56 65 Guillotine normal physical 5 varies 30% Causes a one-hit KO.
Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Tutored moves
Emerald Fire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Emerald Fire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl TMs and HMs
Chains 40 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 31 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains H8 H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 54 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 12 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
Chains 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Crawdaunt in other Pokédexes