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Garchomp


Main Pokédex page | Flavor text and images

General

Garchomp
dragon ground

Abilities

Sand Veil
This Pokémon's Evasion rises one level during Sandstorm.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
445
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
111

Names

Japanese
ガブリアス
Romaji
Gaburiasu

Flavor

Height
6'2.8" or 1.9 m
Weight
209.4 lb or 95 kg
Species
Mach
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
1: Monster
14: Dragon
Steps to hatch
10,240
Compatible with
36 families; 90 total Pokémon

In the Wild

Base EXP
218 or 0xda
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
slow
Effort points
3 Attack
Wild held items
Haban Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
443 Gible Base form 444 Gabite Raise to level 24 445 Garchomp Raise to level 48

Stats

Stat Base Max Stat %ile
L50 L100
HP
108
215 420 94.3
Attack
130
182 359 95.5
Defense
95
147 289 79.7
Special Attack
80
132 259 65.3
Special Defense
85
137 269 72.8
Speed
102
154 303 92.1
Average
100
- - 94.3

Flavor

See also: All versions' flavor text and sprites

Diamond When it folds up its body and extends its wings, it looks like a jet plane. It flies at sonic speed.

Pearl It flies at speeds equal to a jet fighter plane. It never allows its prey to escape.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Garchomp's Attack is higher, so it will inflict more damage with physical () moves.

Garchomp gets the STAB from dragon and ground moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Dragon Rage dragon special 10 varies 100% Inflicts 40 points of damage.
-- Fire Fang fire physical 15 65 95% Has a 10% chance to Burn the target and a 10% chance to make the target Flinch.
-- Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
-- Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
-- Tackle normal physical 35 35 95% Inflicts regular damage.
3 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
7 Dragon Rage dragon special 10 varies 100% Inflicts 40 points of damage.
13 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
15 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
19 Sand Tomb ground physical 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
33 Dragon Claw dragon physical 15 80 100% Inflicts regular damage.
40 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
48 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
55 Dragon Rush dragon physical 10 100 75% Has a 20% chance to make the target Flinch.
Diamond/Pearl/Platinum Tutored moves
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Outrage dragon physical 15 120 100% Hits every turn for 2-3 turns, then Confuses the user.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Twister dragon special 20 40 100% Has chance to make the target Flinch.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Diamond/PearlPlatinum Draco Meteor dragon special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Diamond/Pearl/Platinum TMs and HMs
Chains 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 02 Dragon Claw dragon physical 15 80 100% Inflicts regular damage.
Chains 59 Dragon Pulse dragon special 10 90 100% Inflicts regular damage.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 54 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Garchomp in other Pokédexes