Essentials

Meganium

Meganium

grass

Abilities

Overgrow
When this Pokemon's HP is 1/3 its max or lower, its Grass moves do 50% more damage.

Damage Taken

  • bug 2
  • dark 1
  • dragon 1
  • electric ½
  • fighting 1
  • fire 2
  • flying 2
  • ghost 1
  • grass ½
  • ground ½
  • ice 2
  • normal 1
  • poison 2
  • psychic 1
  • rock 1
  • steel 1
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
154
Johto Generation 2
3
Johto Generation 4
3

Names

Japanese
メガニウム (meganiumu)
Official Roomaji
Meganium
Korean
메가니움
Chinese
大菊花
French
Méganium
German
Meganie

Breeding

Gender
⅞ male, ⅛ female
Egg groups
  • Monster
  • Plant
Steps to hatch
5120

Compatibility

  • Bulbasaur
  • Charmander
  • Squirtle
  • Nidoran♀
  • Nidoran♂
  • Oddish
  • Paras
  • Bellsprout
  • Slowpoke
  • Exeggcute
  • Cubone
  • Lickitung
  • Rhyhorn
  • Tangela
  • Kangaskhan
  • Lapras
  • Snorlax
  • Chikorita
  • Totodile
  • Mareep
  • Hoppip
  • Sunkern
  • Larvitar
  • Treecko
  • Mudkip
  • Lotad
  • Seedot
  • Shroomish
  • Whismur
  • Aron
  • Roselia
  • Cacnea
  • Tropius
  • Turtwig
  • Cranidos
  • Shieldon
  • Cherubi
  • Gible
  • Carnivine
  • Snover

Training

Base EXP
208
2971 EXP at level
Effort points
  • 1 Defense
  • 2 Special Defense
Capture rate
45
Base happiness
70
Growth rate
medium slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
ChikoritaChikorita BayleefBayleef Level up: 16 Meganium Meganium Level up: 32

Stats

Pctile Min IVs Max IVs
HP
80
74.8 333 364
Attack
82
63.5 232 263
Defense
100
83.9 268 299
Special Attack
83
69.3 234 265
Special Defense
100
85.9 268 299
Speed
80
66.4 228 259
Total
525
84.3

Flavor

Flavor Text

Diamond
Its breath has the fantastic ability to revive dead plants and flowers.
Pearl
Its breath has the fantastic ability to revive dead plants and flowers.
Platinum
Its breath has the fantastic ability to revive dead plants and flowers.
Heart Gold
The aroma that rises from its petals contains a substance that calms aggressive feelings.
Soul Silver
MEGANIUM’s breath has the power to revive dead grass and plants. It can make them healthy again.

Sprites

Meganium Meganium Meganium Meganium
Meganium Meganium Meganium Meganium

Miscellany

Species
Herb
Color
green
Cry
download mp3
Habitat Generation 3
grassland
Pawprint
Meganium
Shape
Mensal

Height

Trainer dude

Meganium
18

5'10.9"
1.8 m

Weight

Trainer dudette

Meganium
1005

221.6 lb
100.5 kg

Locations

Moves

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Growl normal None 40 0 100%

Lowers the target's Attack by one level.

Razor Leaf grass Physical 25 55 95%

Has an increased chance for a critical hit.

PoisonPowder poison None 35 0 75%

Poisons the target.

Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

8 8 6 Razor Leaf grass Physical 25 55 95%

Has an increased chance for a critical hit.

12 12 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

15 15 9 PoisonPowder poison None 35 0 75%

Poisons the target.

23 23 12 Synthesis grass None 5 0 100%

Heals the user by half its max HP. Affected by weather.

31 31 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

18 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

22 Magical Leaf grass Special 20 60 100%

Never misses.

26 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

32 Petal Dance grass Special 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

34 Sweet Scent normal None 20 0 100%

Lowers the target's Evasion by one level.

41 41 40 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

46 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

51 51 54 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

60 Aromatherapy grass None 5 0 100%

Cures the user and the user's ally of major status effects.

61 61 66 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Frenzy Plant grass Special 5 150 90%

User foregoes its next turn to recharge.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Outrage dragon Physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Synthesis grass None 5 0 100%

Heals the user by half its max HP. Affected by weather.

Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Worry Seed grass None 10 0 100%

Changes the target's ability to Insomnia.

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 09 Bullet Seed grass Physical 30 10 100%

Hits 2-5 times in one turn.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 Sweet Scent normal None 20 0 100%

Lowers the target's Evasion by one level.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

19 19 19 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

49 Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

External Links