Essentials

Sceptile

Sceptile

Grass

Abilities

Overgrow

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

Dream Ability

Unburden

Doubles Speed upon using or losing a held item.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
254
Hoenn
3 Ruby, Sapphire, Emerald

Names

Chinese
蜥蜴王
French
Jungko
German
Gewaldro
Korean
나무킹
Japanese
ジュカイン (jukain)
Official Roomaji
Jukain

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Monster
  • Dragon
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
208 Search:
2971 EXP at level
Effort points
  • 3 Speed
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Treecko Grovyle Level up, starting at level 16 Sceptile Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
70
58.6 313 344
Attack
85
65.2 238 269
Defense
65
47.2 198 229
Special Attack
105
87.9 278 309
Special Defense
85
75.0 238 269
Speed
120
97.5 308 339
Total
530
86.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★✯✯✯☆
Skill
★✯✯✯☆
Stamina
★✯☆☆
Jump
★★✯☆
Total
6/17/22

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

The leaves that grow on its arms can slice down thick trees. It is without peer in jungle combat.

HeartGold, SoulSilver

It agilely leaps about the jungle and uses the sharp leaves on its arms to strike its prey.

Generation 5
Black, White

The leaves that grow on its arms can slice down thick trees. It is without peer in jungle combat.

Sprites

Sceptile Sceptile Sceptile Sceptile

Miscellany

Species
Forest Search:
Color
Green Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Sceptile
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Sceptile
17

5'6.9"
1.7 m

Weight

${_("Trainer dudette")}

Sceptile
522

115.1 lb
52.2 kg

Locations

Moves

Grass moves get STAB, and have their type highlighted in green.

Special moves better suit Sceptile's higher Special Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

6 6 6 6 Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

11 11 11 11 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

16 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

16 16 16 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

17 17 17 17 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

23 23 23 23 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

29 29 29 29 Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

35 35 35 35 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

43 43 43 43 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

51 51 51 51 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

59 59 59 59 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

67 67 67 Leaf Storm Grass special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Level up, learned by Grovyle but not Sceptile
16 16 16 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Level up, learned by Treecko but not Sceptile
26 26 26 26 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

46 46 46 46 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

51 51 51 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Treecko but not Sceptile
• Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

• • • • Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

• • • • Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

• • • Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• • • • DragonBreath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

• • • • Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

• • • GrassWhistle Grass non-damaging 15 55%

Puts the target to sleep.

• • • Leaf Storm Grass special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

• • • • Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

• • • Magical Leaf Grass special 20 60

Never misses.

• • • • Mud Sport Ground non-damaging 15

Halves all Electric-type damage.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

• • • Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

• • • Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Frenzy Plant Grass special 5 150 90%

User foregoes its next turn to recharge.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Grass Pledge Grass special 10 50 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Outrage Dragon physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

02 02 02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 Low Sweep Fighting physical 20 60 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse Dragon special 10 90 100%

Inflicts regular damage with no additional effect.

60 60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links