Essentials

Seadra

Seadra

Water

Abilities

Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

Hidden Ability

Damp

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
117
Kanto
117 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
187 Gold, Silver, Crystal
Hoenn
185 Ruby, Sapphire, Emerald
Updated Johto
191 HeartGold, SoulSilver
Coastal Kalos
40 X, Y

Names

French
Hypocéan
Chinese
海刺龍
Italian
Seadra
German
Seemon
Korean
시드라
Spanish
Seadra
Japanese
シードラ (shiidora)
Official roomaji
Seadra

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Dragon
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
154 Search:
Effort points
  • 1 Defense
  • 1 Special Attack
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald 5% Dragon Scale Dragon Scale
FireRed, LeafGreen, Colosseum, XD nothing
Generation 4 5% Dragon Scale Dragon Scale
Generation 5 5% Dragon Scale Dragon Scale
Generation 6 5% Dragon Scale Dragon Scale

Evolution

Baby Basic Stage 1 Stage 2
Horsea Seadra Level up, starting at level 32 Kingdra Trade, while holding a Dragon Scale

Stats

Pctile Min IVs Max IVs
HP
55
30.4 283 314
Attack
65
37.9 198 229
Defense
95
80.0 258 289
Special Attack
95
77.4 258 289
Special Defense
45
16.6 158 189
Speed
85
71.2 238 269
Total
440
50.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯☆
Skill
★★★✯
Stamina
★★✯☆
Jump
★★☆
Total
9/13/17

Flavor

Flavor Text

Generation 5
Black, White

Its spines provide protection. Its fins and bones are prized as traditional medicine ingredients.

Black 2, White 2

Its spines provide protection. Its fins and bones are prized as traditional-medicine ingredients.

Generation 6
X

Its body bristles with sharp spikes. Carelessly trying to touch it could cause fainting from the spikes.

Y

It is capable of swimming backwards by rapidly flapping its winglike pectoral fins and stout tail.

Sprites

Seadra Seadra Seadra Seadra

Miscellany

Species
Dragon Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Seadra
Shape
Alvine Search:

Height

Trainer dude

Seadra
12

3'11.2"
1.2 m

Weight

Trainer dudette

Seadra
250

55.1 lb
25.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
FireRed FireRed
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Sea
Score
70
Rate
20

Moves

Water moves get STAB, and have their type highlighted in green.

Special moves better suit Seadra's higher Special Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Smokescreen Normal status 20 100%

Lowers the target's accuracy by one stage.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

19 8 8 4 4 4 4 Smokescreen Normal status 20 100%

Lowers the target's accuracy by one stage.

24 15 15 8 8 8 8 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

30 22 22 11 11 11 11 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

14 14 14 14 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

18 18 18 18 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

41 23 23 23 23 Agility Psychic status 30

Raises the user's Speed by two stages.

29 29 26 26 26 26 Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

40 40 Agility Psychic status 30

Raises the user's Speed by two stages.

30 30 30 30 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

52 51 51 40 40 40 40 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

62 48 48 48 48 Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

57 57 57 57 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Horsea but not Seadra
• • • • • • Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

• • Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

• • • • • • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• • • • • Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

• • • • • • Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

• • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • • • Octazooka Water special 10 65 85%

Has a 50% chance to lower the target's accuracy by one stage.

• • Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• • • Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

• • • • Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

• • • • • • Splash Normal status 40

Does nothing.

• • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

31 Mimic Normal status 10

Copies the target's last used move.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 Swift Normal special 20 60

Never misses.

40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H7 H7 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links