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Tropius


Main Pokédex page | Flavor text and images

General

Tropius
grass flying

Abilities

Chlorophyll
This Pokémon's Speed doubles during Sunny Day.
Solar Power
This Pokémon's max HP lowers and Special Attack rises one level during Sunny Day.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
357
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
150
Diamond/Pearl Sinnoh
n/a

Names

Japanese
トロピウス
Romaji
Toropiusu

Flavor

Height
6'6.7" or 2 m
Weight
220.5 lb or 100 kg
Species
Fruit
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
1: Monster
7: Plant
Steps to hatch
6,400
Compatible with
43 families; 108 total Pokémon

In the Wild

Base EXP
169 or 0xa9
Capture rate
200 or 0xc8
Base happiness
70 or 0x46
Growth rate
slow
Effort points
2 HP
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
357 Tropius Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
99
206 402 88.2
Attack
68
120 235 43.8
Defense
83
135 265 71.4
Special Attack
72
124 243 59.8
Special Defense
87
139 273 77.7
Speed
51
103 201 35.9
Average
76.7
- - 62.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Because it continually ate only its favorite fruit, the fruit started growing around its neck.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Tropius's Special Attack is higher, so it will inflict more damage with special () moves.

Tropius gets the STAB from grass and flying moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Gust flying special 35 40 100% Inflicts regular damage.
-- -- Leer normal none 30 -- 100% Lowers the target's Defense.
7 7 Growth normal none 40 -- 100% Raises the user's Special Attack.
11 11 Razor Leaf grass physical 25 55 95% Has an increased chance for a critical hit.
17 17 Stomp normal physical 20 65 100% Has a 30% chance to make the target Flinch.
21 21 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
27 27 Whirlwind normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
31 31 Magical Leaf grass special 20 60 100% Never misses.
37 37 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
41 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
47 41 Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
47 Air Slash flying special 20 75 95% Has a 30% chance to make the target Flinch.
51 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
57 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
61 Leaf Storm grass special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Ruby/Sapphire Diamond/Pearl Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains Diamond/Pearl Leaf Blade grass physical 15 90 100% Has an increased chance for a critical hit.
Chains Diamond/Pearl Leaf Storm grass special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains Ruby/Sapphire Diamond/Pearl Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
Chains Ruby/Sapphire Diamond/Pearl Nature Power normal none 20 -- 0% Uses a move which depends upon the terrain.
Chains Ruby/Sapphire Diamond/Pearl Razor Wind normal special 10 80 100% User charges for one turn before attacking.
Chains Ruby/Sapphire Diamond/Pearl Slam normal physical 20 80 75% Inflicts regular damage.
Chains Diamond/Pearl Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains H5 Defog flying none 15 -- 0% Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains H2 H2 Fly flying physical 15 90 95% User flies high into the air, dodging all attacks, and hits next turn.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 51 Roost flying none 10 -- 0% Heals the user by half its max HP.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 62 Silver Wind bug special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 47 47 Steel Wing steel physical 25 70 90% Has a 10% chance to raise the user's Defense.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Tropius in other Pokédexes