Essentials
Abilities
- Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
- Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Hidden Ability
- Swift Swim
Doubles Speed during rain.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 61
- Kanto
- 61
- Original Johto
- 73
- Updated Johto
- 73
- Mountain Kalos
- 34
- Original Alola
- 150
- Original Akala
- 77
- Original Ula'ula
- 69
- Updated Alola
- 183
- Updated Akala
- 84
- Updated Ula'ula
- 75
Names
- Japanese
- ニョロゾ (nyorozo)
- ニョロゾ
- Official roomaji
- Nyorozo
- Korean
- 슈륙챙이
- Chinese
- 蚊香君
- 蚊香君
- French
- Têtarte
- German
- Quaputzi
- Spanish
- Poliwhirl
- Italian
- Poliwhirl
Breeding
Compatibility
Training
Wild held items
5% | King’s Rock | |
nothing | ||
5% | King’s Rock | |
5% | King’s Rock | |
5% | King’s Rock | |
nothing | ||
5% | King’s Rock |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Poliwag | Poliwhirl Level up, starting at level 25 | Poliwrath Use a Water Stone | |
Politoed Trade, while holding a King’s Rock |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 48.0 | 303 | 334 | |
Attack | 36.4 | 198 | 229 | |
Defense | 43.0 | 198 | 229 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 22.7 | 168 | 199 | |
Speed | 73.2 | 248 | 279 | |
Total | 34.1 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 10/13/18
Flavor
Flavor Text
-
The spiral pattern on its belly subtly undulates. Staring at it gradually causes drowsiness.
-
It can live in or out of water. When out of water, it constantly sweats to keep its body slimy.
Its two legs are well developed. Even though it can live on the ground, it prefers living in water.
The surface of Poliwhirl’s body is always wet and slick with a slimy fluid. Because of this slippery covering, it can easily slip and slide out of the clutches of any enemy in battle.
-
Although it can live on land, it prefers to stay in the water, where it has fewer natural enemies.
It marches over the land in search of bug Pokémon to eat. Then it takes them underwater so it can dine on them where it’s safe.
Although it has become capable of living on land, it spends its time in the water, where its prey, fish Pokémon, are plentiful.
Its health suffers when its skin dries out, so be sure to moisturize it diligently.
Sprites
Miscellany
Height
3'3.4"
1.0 m
Weight
44.1 lb
20.0 kg
Locations
- Red
- Blue
- Yellow
- Gold
- Silver
- Crystal
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Black
-
- White
-
- Black 2
-
- Clay Tunnel
- Floccesy Ranch, inner
- Floccesy Ranch, outer
- Giant Chasm
- Lostlorn Forest
- Relic Passage, Relic Castle entrance
- Route 19
- Route 20
- Route 23
- Route 6
- Victory Road, unknown area 71
- Victory Road, unknown area 73
- Victory Road, unknown area 75
- Victory Road, unknown area 78
- Victory Road, unknown area 79
- Wellspring Cave
- White 2
-
- Clay Tunnel
- Floccesy Ranch, inner
- Floccesy Ranch, outer
- Giant Chasm
- Lostlorn Forest
- Relic Passage, Relic Castle entrance
- Route 19
- Route 20
- Route 23
- Route 6
- Victory Road, unknown area 71
- Victory Road, unknown area 73
- Victory Road, unknown area 75
- Victory Road, unknown area 78
- Victory Road, unknown area 79
- Wellspring Cave
- X
-
- Y
-
Pal Park
- Area
- Pond
- Score
- 80
- Rate
- 10
Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Poliwhirl's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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— | — | — | — | — | — | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | — | — | — | — | — | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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5 | 5 | 5 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | — | — | — | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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16 | 7 | 7 | 8 | 8 | 8 | — | — | — | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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19 | 13 | 13 | 11 | 11 | 11 | 5 | 5 | 5 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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8 | 8 | 8 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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11 | 11 | 11 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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26 | 19 | 19 | 15 | 15 | 15 | 15 | 15 | 15 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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27 | 27 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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33 | 35 | 35 | 21 | 21 | 21 | 21 | 21 | 21 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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41 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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27 | 27 | 27 | 27 | 27 | 27 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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43 | 43 | 37 | 37 | 37 | 37 | 37 | 37 | Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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43 | 43 | 43 | 43 | 43 | 43 | Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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49 | 51 | 51 | 48 | 48 | 48 | 48 | 48 | 48 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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53 | 53 | 53 | 53 | 53 | 53 | Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Egg, learned by Poliwag but not Poliwhirl | ||||||||||||||||
Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Ice Ball | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Splash | 40 | — | — | Does nothing. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Water Sport | 15 | — | — | Halves all Fire-type damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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01 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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05 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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18 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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19 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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27 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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35 | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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33 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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46 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | H7 | H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |