Essentials
Abilities
Hidden Ability
- Hydration
Cures any major status ailment after each turn during rain.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 581
- Original Unova
- 87
- Updated Unova
- 154
- Central Kalos
- 128
Names
- Japanese
- スワンナ (suwanna)
- スワンナ
- Korean
- 스완나
- Chinese
- 舞天鵝
- 舞天鹅
- French
- Lakmécygne
- German
- Swaroness
- Spanish
- Swanna
- Italian
- Swanna
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Ducklett | Swanna Level up, starting at level 35 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.6 | 323 | 354 | |
Attack | 62.7 | 242 | 273 | |
Defense | 40.0 | 194 | 225 | |
Special Attack | 69.1 | 242 | 273 | |
Special Defense | 41.1 | 194 | 225 | |
Speed | 82.1 | 264 | 295 | |
Total | 55.4 |
Flavor
Flavor Text
-
Swanna start to dance at dusk. The one dancing in the middle is the leader of the flock.
It administers sharp, powerful pecks with its bill. It whips its long neck to deliver forceful repeated strikes.
Despite their elegant appearance, they can flap their wings strongly and fly for thousands of miles.
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Despite their elegant appearance, they can flap their wings strongly and fly for thousands of miles.
Swanna start to dance at dusk. The one dancing in the middle is the leader of the flock.
Despite their elegant appearance, they can flap their wings strongly and fly for thousands of miles.
Swanna start to dance at dusk. The one dancing in the middle is the leader of the flock.
Sprites
Height
4'3.2"
1.3 m
Weight
53.4 lb
24.2 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Water and Flying moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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— | — | — | — | — | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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— | — | — | — | — | Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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3 | 3 | 3 | 3 | 3 | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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6 | 6 | 6 | 6 | 6 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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9 | 9 | 9 | 9 | 9 | Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | 13 | 13 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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15 | 15 | 15 | 15 | 15 | Aerial Ace | 20 | 60 | — | Never misses. |
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19 | 19 | 19 | 19 | 19 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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21 | 21 | 21 | 21 | 21 | Feather Dance | 15 | — | 100% | Lowers the target's Attack by two stages. |
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24 | 24 | 24 | 24 | 24 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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27 | 27 | 27 | 27 | 27 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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30 | 30 | 30 | 30 | 30 | Roost | 10 | — | — | Heals the user by half its max HP. |
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34 | 34 | 34 | 34 | 34 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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40 | 40 | 40 | 40 | 40 | Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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47 | 47 | 47 | 47 | 47 | Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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55 | 55 | 55 | 55 | 55 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Ducklett but not Swanna | ||||||||||||
Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Mirror Move | 20 | — | — | Uses the target's last used move. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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51 | 51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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55 | 55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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76 | 76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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88 | Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H2 | H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |