Essentials
Abilities
- Receiver
When an ally faints, this Pokémon gains its Ability.
Hidden Ability
- Defiant
Raises Attack two stages upon having any stat lowered.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 766
- Original Alola
- 177
- Original Akala
- 104
- Updated Alola
- 216
- Updated Akala
- 117
Names
- Japanese
- ナゲツケサル (nagetsukesaru)
- ナゲツケサル
- Korean
- 내던숭이
- Chinese
- 投擲猴
- 投掷猴
- French
- Quartermac
- German
- Quartermak
- Spanish
- Passimian
- Italian
- Passimian
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Passimian |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 90.4 | 373 | 404 | |
Attack | 87.7 | 308 | 339 | |
Defense | 73.5 | 248 | 279 | |
Special Attack | 14.5 | 148 | 179 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 63.4 | 228 | 259 | |
Total | 64.5 |
Flavor
Flavor Text
-
They form groups of roughly 20 individuals. Their mutual bond is remarkable—they will never let down a comrade.
They battle with hard berries for weapons. Their techniques are passed from the boss to the group, generation upon generation.
They use their saliva to stick leaves to their shoulders. You can tell what troop they belong to from the position of the leaves.
Berries are its weapons as well as the staple of its diet. The one that can throw a berry the farthest is the boss of the troop.
Sprites
Height
6'6.7"
2.0 m
Weight
182.5 lb
82.8 kg
Locations
Moves
Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Passimian's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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4 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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8 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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11 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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15 | Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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18 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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22 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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25 | Bestow | 15 | — | — | Gives the user's held item to the target. |
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29 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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32 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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36 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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39 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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43 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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46 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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50 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Vital Throw | 10 | 70 | — | -1 | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |