Essentials

Passimian

Teamwork Pokémon

Passimian

Fighting

Abilities

Receiver

When an ally faints, this Pokémon gains its Ability.

Hidden Ability

Defiant

Raises Attack two stages upon having any stat lowered.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
ナゲツケサル (nagetsukesaru)
ナゲツケサル
Korean
내던숭이
Chinese
投擲猴
投掷猴
French
Quartermac
German
Quartermak
Spanish
Passimian
Italian
Passimian

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
172 Search:
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Passimian

Stats

Pctile Min IVs Max IVs
HP
100
90.4 373 404
Attack
120
87.7 308 339
Defense
90
73.5 248 279
Special Attack
40
14.5 148 179
Special Defense
60
37.0 188 219
Speed
80
63.4 228 259
Total
490
64.5

Flavor

Flavor Text

Generation 7
Moon

They battle with hard berries for weapons. Their techniques are passed from the boss to the group, generation upon generation.

Ultra Sun

They use their saliva to stick leaves to their shoulders. You can tell what troop they belong to from the position of the leaves.

Sprites

Passimian Passimian

Miscellany

Species
Teamwork Pokémon Search:
Color
White Search:
Cry
Shape
Sciurine Search:

Height

Trainer dude

Passimian
20

6'6.7"
2.0 m

Weight

Trainer dudette

Passimian
828

182.5 lb
82.8 kg

Locations

Moves

Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Passimian's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

4 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

8 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

11 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

15 Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

18 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

22 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

25 Bestow Normal status 15

Gives the user's held item to the target.

29 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

32 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

36 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

39 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

43 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

46 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

50 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

• Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

• Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

• Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

• Vital Throw Fighting physical 10 70 -1

Never misses.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 Aerial Ace Flying physical 20 60

Never misses.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links