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Corsola


Main Pokédex page | Flavor text and images

General

Corsola
water rock

Abilities

Natural Cure
This Pokémon's status returns to normal when it leaves battle.
Hustle
This Pokémon's physical moves do 50% more damage but have 80% of their usual accuracy.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
222
Gold/Silver/Crystal Johto
171
Ruby/Sapphire/Emerald Hoenn
180
Diamond/Pearl Sinnoh
n/a

Names

Japanese
サニーゴ
Romaji
Saniigo

Flavor

Height
1'11.6" or 0.6 m
Weight
11 lb or 5 kg
Species
Coral
Color
pink
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
¼ male; ¾ female (code: 191 or 0xbf)
Breeding groups
2: Water 1
9: Water 3
Steps to hatch
5,120
Compatible with
40 families; 90 total Pokémon

In the Wild

Base EXP
113 or 0x71
Capture rate
60 or 0x3c
Base happiness
70 or 0x46
Growth rate
fast
Effort points
1 Defense
1 Special Defense
Wild held items
Hard Stone (5%)

Evolution Chain

See also: Comparison of this evolution chain

Basic
222 Corsola Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
55
162 314 30.2
Attack
55
107 209 26.8
Defense
85
137 269 72.2
Special Attack
65
117 229 48.7
Special Defense
85
137 269 72.8
Speed
35
87 169 12.4
Average
63.3
- - 38.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Many live in the clean seas of the south. They apparently can't live in polluted waters.

Locations

Route 230

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 230 50 Swarm 40%

Move List

See also: This list in the move search

See also: Contest list

Corsola's Special Attack is higher, so it will inflict more damage with special () moves.

Corsola gets the STAB from water and rock moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
7 6 4 Harden normal none 30 -- 100% Raises the user's Defense.
13 12 8 Bubble water special 30 20 100% Has a 10% chance to lower the target's Speed.
19 17 13 Recover normal none 10 -- 100% Heals the user by half its max HP.
17 16 Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
20 Rock Blast rock physical 10 25 80% Hits 2-5 times in one turn.
25 23 25 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
28 Lucky Chant normal none 30 -- 0% Prevents the target from inflicting critical hits for five turns.
31 28 Spike Cannon normal physical 15 20 100% Hits 2-5 times in one turn.
32 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
34 Rock Blast rock physical 10 25 80% Hits 2-5 times in one turn.
37 Aqua Ring water none 20 -- 0% Restores 1/16 of the user's max HP every turn.
37 39 Mirror Coat psychic special 20 varies 100% -5 Goes last. If the user takes Special damage this turn, inflicts twice the damage taken to the target.
40 Spike Cannon normal physical 15 20 100% Hits 2-5 times in one turn.
44 Power Gem rock special 20 70 100% Inflicts regular damage.
43 45 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
48 Mirror Coat psychic special 20 varies 100% -5 Goes last. If the user takes Special damage this turn, inflicts twice the damage taken to the target.
53 Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
Chains Diamond/Pearl/Platinum Aqua Ring water none 20 -- 0% Restores 1/16 of the user's max HP every turn.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Barrier psychic none 30 -- 100% Raises the user's Defense by two levels.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Confuse Ray ghost none 10 -- 100% Confuses the target.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Icicle Spear ice physical 30 10 100% Hits 2-5 times in one turn.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Ingrain grass none 20 -- 100% Prevents the user from leaving battle, except by fainting. User regains 1/16 of its max HP every turn.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Mist ice none 30 -- 100% Protects the user's stats from being changed by opposing Pokemon's moves.
Chains Diamond/Pearl/Platinum Nature Power normal none 20 -- 0% Uses a move which depends upon the terrain.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains Gold/Silver Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
Platinum Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Corsola in other Pokédexes