Essentials

Corsola

Corsola

Water Rock

Abilities

Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Natural Cure

Cures any major status ailment upon switching out.

Hidden Ability

Regenerator

Heals for 1/3 max HP upon switching out.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 2
  • Fire ¼
  • Flying ½
  • Ghost 1
  • Grass 4
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
222
Original Johto
171 Gold, Silver, Crystal
Hoenn
180 Ruby, Sapphire, Emerald
Updated Johto
173 HeartGold, SoulSilver
Updated Unova
237 Black 2, White 2
Coastal Kalos
146 X, Y

Names

Japanese
サニーゴ (saniigo)
Official roomaji
Sunnygo
Korean
코산호
Chinese
太陽珊瑚
French
Corayon
German
Corasonn
Spanish
Corsola
Italian
Corsola

Breeding

Gender
¼ male, ¾ female Search:
Egg groups
  • Water 1
  • Water 3
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
133 Search:
Effort points
  • 1 Defense
  • 1 Special Defense
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Red Shard Red Shard
Colosseum, XD nothing
Generation 4 5% Hard Stone Hard Stone
Generation 5 5% Hard Stone Hard Stone
Generation 6 5% Hard Stone Hard Stone

Evolution

Baby Basic Stage 1 Stage 2
Corsola

Stats

Pctile Min IVs Max IVs
HP
55
30.4 283 314
Attack
55
25.7 178 209
Defense
85
70.7 238 269
Special Attack
65
49.5 198 229
Special Defense
85
72.7 238 269
Speed
35
13.2 138 169
Total
380
35.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★✯☆
Skill
★✯☆
Stamina
★✯✯
Jump
★★✯
Total
6/14/16

Flavor

Flavor Text

Generation 5
Black, White

Many live in the clean seas of the south. They apparently can’t live in polluted waters.

Black 2, White 2

They prefer unpolluted southern seas. Their coral branches lose their color and deteriorate in dirty water.

Generation 6
X

It continuously sheds and grows. The tip of its head is prized as a treasure because of its beauty.

Y

They prefer unpolluted southern seas. Their coral branches lose their color and deteriorate in dirty water.

Sprites

Corsola Corsola Corsola Corsola

Miscellany

Species
Coral Search:
Color
Pink Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Corsola
Shape
Chitinous Search:

Height

Trainer dude

Corsola
6

1'11.6"
0.6 m

Weight

Trainer dudette

Corsola
50

11.0 lb
5.0 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Sea
Score
70
Rate
20

Moves

Water and Rock moves get STAB, and have their type highlighted in green.

Special moves better suit Corsola's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

7 6 4 4 4 4 4 Harden Normal status 30

Raises the user's Defense by one stage.

13 12 8 8 8 8 8 Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

19 17 13 13 13 10 10 Recover Normal status 10

Heals the user by half its max HP.

17 16 16 16 13 13 Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

20 20 20 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

25 23 25 25 25 17 17 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

20 20 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

28 28 28 23 23 Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

32 32 32 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

31 28 27 27 Spike Cannon Normal physical 15 20 100%

Hits 2-5 times in one turn.

29 29 Iron Defense Steel status 15

Raises the user's Defense by two stages.

34 31 31 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

35 35 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

37 39 Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

43 45 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

37 37 37 38 38 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

40 40 40 Spike Cannon Normal physical 15 20 100%

Hits 2-5 times in one turn.

44 44 44 41 41 Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

48 48 48 45 45 Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

53 53 53 47 47 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

52 50 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • • Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• • • • • Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

• • • • • • Barrier Psychic status 20

Raises the user's Defense by two stages.

• • • Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

• Camouflage Normal status 20

User's type changes to match the terrain.

• • • • • • Confuse Ray Ghost status 10 100%

Confuses the target.

• • • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

• • • • • • Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

• • • • • • Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

• • • • • • • Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

• • • • • Nature Power Normal status 20

Uses a move which depends upon the terrain.

• • • • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

• • • • • • • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Defense Curl Normal status 40

Raises user's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Explosion Normal physical 5 250 100%

User faints.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Self-Destruct Normal physical 5 200 100%

User faints.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

16 16 16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 20 20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

37 37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

40 Defense Curl Normal status 40

Raises user's Defense by one stage.

39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

64 64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

69 69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links