Essentials

Dragonite

Dragonite

Dragon Flying

Abilities

Inner Focus

Prevents flinching.

Dream Ability

Multiscale

Halves damage taken from full HP.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 2
  • Electric 1
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ¼
  • Ground 0
  • Ice 4
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
149
Kanto
149 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
243 Gold, Silver, Crystal
Updated Johto
248 HeartGold, SoulSilver

Names

Chinese
快龍
French
Dracolosse
German
Dragoran
Korean
망나뇽
Japanese
カイリュー (kairyuu)
Official Roomaji
Kairyu

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Dragon
Search:
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
218 Search:
3114 EXP at level
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Ruby, Sapphire, Emerald 5% Dragon Scale Dragon Scale
FireRed, LeafGreen 5% Dragon Fang Dragon Fang
Generation 4 5% Dragon Scale Dragon Scale
Generation 5 5% Dragon Scale Dragon Scale

Evolution

Baby Basic Stage 1 Stage 2
Dratini Dragonair Level up, starting at level 30 Dragonite Level up, starting at level 55

Stats

Pctile Min IVs Max IVs
HP
91
84.6 355 386
Attack
134
97.2 336 367
Defense
95
81.5 258 289
Special Attack
100
84.3 268 299
Special Defense
100
87.4 268 299
Speed
80
66.9 228 259
Total
600
95.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆☆☆
Power
★✯✯✯✯
Skill
★✯☆
Stamina
★✯✯☆
Jump
★★✯✯✯
Total
6/17/22

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.

HeartGold

It is said that this Pokémon constantly flies over the immense seas and rescues drowning people.

SoulSilver

This marine Pokémon has an impressive build that lets it freely fly over raging seas without trouble.

Generation 5
Black, White

It is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.

Sprites

Dragonite Dragonite Dragonite Dragonite

Miscellany

Species
Dragon Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Dragonite
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Dragonite
22

7'2.6"
2.2 m

Weight

${_("Trainer dudette")}

Dragonite
2100

463.0 lb
210.0 kg

Locations

Moves

Dragon and Flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Dragonite's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Roost Flying non-damaging 10

Heals the user by half its max HP.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

10 8 8 5 5 5 5 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

15 15 11 11 11 11 Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

22 22 15 15 15 15 Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

29 29 21 21 21 21 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

20 38 38 25 25 25 25 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

35 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

45 Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

33 33 33 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

39 39 39 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

33 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

39 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

47 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

47 47 47 47 47 53 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

53 53 53 Dragon Dance Dragon non-damaging 20

Raises the user's Attack and Speed by one stage.

55 55 55 55 55 55 Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

61 Dragon Dance Dragon non-damaging 20

Raises the user's Attack and Speed by one stage.

61 61 64 64 64 67 Outrage Dragon physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

60 75 75 73 73 73 75 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

81 Hurricane Flying special 10 120 70%

Has a 30% chance to confuse the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Dratini but not Dragonite
• Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

• • • • • Dragon Dance Dragon non-damaging 20

Raises the user's Attack and Speed by one stage.

• Dragon Pulse Dragon special 10 90 100%

Inflicts regular damage with no additional effect.

• • • • Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

• • • • • DragonBreath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

• • ExtremeSpeed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

• • • • • • Haze Ice non-damaging 30

Resets all Pokémon's stats, accuracy, and evasion.

• Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • • Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

• • • • • • Mist Ice non-damaging 30

Protects the user's stats from being changed by enemy moves.

• • • • • • Supersonic Normal non-damaging 20 55%

Confuses the target.

• Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Air Cutter Flying special 25 55 95%

Has an increased chance for a critical hit.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Draco Meteor Dragon special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Heat Wave Fire special 10 100 90%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Outrage Dragon physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Swift Normal special 20 60

Never misses.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

01 01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

02 02 02 02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

05 05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

07 Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

13 13 13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

23 Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 DragonBreath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

24 24 24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

38 38 38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

39 39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 Swift Normal special 20 60

Never misses.

41 ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

47 47 47 47 47 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

51 51 51 Roost Flying non-damaging 10

Heals the user by half its max HP.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

59 59 59 Dragon Pulse Dragon special 10 90 100%

Inflicts regular damage with no additional effect.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

49 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

45 73 73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H2 H2 H2 H2 H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H5 H5 Defog Flying non-damaging 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 H7 H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links