Essentials

Grotle

Grotle

Grass

Abilities

Overgrow

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

Dream Ability

Shell Armor

Protects against critical hits.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 4
National
388
Original Sinnoh
2 Diamond, Pearl
Extended Sinnoh
2 Platinum

Names

French
Boskara
German
Chelcarain
Korean
수풀부기
Chinese
樹林龜
Japanese
ハヤシガメ (hayashigame)
Official Roomaji
Hayashigame

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Monster
  • Plant
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
141 Search:
2014 EXP at level
Effort points
  • 1 Attack
  • 1 Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Turtwig Grotle Level up, starting at level 18 Torterra Level up, starting at level 32

Stats

Pctile Min IVs Max IVs
HP
75
67.4 323 354
Attack
89
68.5 246 277
Defense
85
72.6 238 269
Special Attack
55
35.8 178 209
Special Defense
65
49.2 198 229
Speed
36
16.0 140 171
Total
405
43.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯✯✯
Skill
★★✯
Stamina
★★✯✯☆
Jump
★★☆
Total
8/15/18

Flavor

Flavor Text

Generation 4
Diamond

It lives along water in forests. In the daytime, it leaves the forest to sunbathe its treed shell.

Pearl

The shell is hardened soil. Some Pokémon come to peck the berries growing on the trees on its back.

Platinum

It knows where pure water wells up. It carries fellow Pokémon there on its back.

HeartGold, SoulSilver

A GROTLE that lives in the forest is said to have its own secret springwater.

Generation 5
Black, White

It knows where pure water wells up. It carries fellow Pokémon there on its back.

Sprites

Grotle Grotle Grotle Grotle

Miscellany

Species
Grove Search:
Color
Green Search:
Cry
Footprint
Grotle
Shape
Mensal Search:

Height

${_("Trainer dude")}

Grotle
11

3'7.3"
1.1 m

Weight

${_("Trainer dudette")}

Grotle
970

213.8 lb
97.0 kg

Locations

Moves

Grass moves get STAB, and have their type highlighted in green.

Physical moves better suit Grotle's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Withdraw Water non-damaging 40

Raises the user's Defense by one stage.

5 5 5 Withdraw Water non-damaging 40

Raises the user's Defense by one stage.

9 9 9 Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

13 13 13 Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

17 17 17 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

22 22 22 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

27 27 27 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

32 32 32 Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

37 37 37 Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

42 42 42 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

47 47 47 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

52 52 52 Leaf Storm Grass special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Turtwig but not Grotle
• • • Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

• • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • • Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

• • • Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

• • • Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

• • Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

• • Stockpile Normal non-damaging 20

Stores energy up to three times for use with Spit Up and Swallow.

• • • Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

• • Swallow Normal non-damaging 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

• • • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• • • Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

• Wide Guard Rock non-damaging 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

• • • Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black, White Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Platinum HeartGold, SoulSilver Black, White Grass Pledge Grass special 10 50 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Platinum HeartGold, SoulSilver Black, White Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black, White Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black, White Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black, White Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black, White Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Platinum HeartGold, SoulSilver Black, White Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links