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Torterra


Main Pokédex page | Flavor text and images

General

Torterra
grass ground

Abilities

Overgrow
When this Pokémon's HP is 1/3 its max or lower, its Grass moves do 50% more damage.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl DP
Red/Blue/Yellow Kanto
389
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
3

Names

Japanese
ドダイトス
Romaji
Dodaitosu

Flavor

Height
7'2.6" or 2.2 m
Weight
683.4 lb or 310 kg
Species
Continent
Color
green*
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
1: Monster
7: Plant
Steps to hatch
5,120
Compatible with
43 families; 108 total Pokémon

In the Wild

Base EXP
208 or 0xd0
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
poly
Effort points
2 Attack
1 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
387 Turtwig Base form 388 Grotle Raise to level 18 389 Torterra Raise to level 32

Stats

Stat Base Max Stat %ile
L50 L100
HP
95
202 394 85.6
Attack
109
161 317 87.6
Defense
105
157 309 87.4
Special Attack
75
127 249 61.1
Special Defense
85
137 269 72.8
Speed
56
108 211 40.8
Average
87.5
- - 83.4

Flavor

See also: All versions' flavor text and sprites

Diamond Small Pokémon occasionally gather on its unmoving back to begin building their nests.

Pearl Groups of this Pokémon migrating in search of water have been mistaken for "moving forests."

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Torterra's Attack is higher, so it will inflict more damage with physical () moves.

Torterra gets the STAB from grass and ground moves.

Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
-- Razor Leaf grass physical 25 55 95% Has an increased chance for a critical hit.
-- Tackle normal physical 35 35 95% Inflicts regular damage.
-- Withdraw water none 40 -- 100% Raises the user's Defense.
-- Wood Hammer grass physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
5 Withdraw water none 40 -- 100% Raises the user's Defense.
9 Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
13 Razor Leaf grass physical 25 55 95% Has an increased chance for a critical hit.
17 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
22 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
27 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
32 Earthquake ground physical 10 100 100% Inflicts regular damage.
33 Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
39 Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
45 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
51 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
57 Leaf Storm grass special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Diamond/Pearl Tutored moves
Diamond/Pearl Frenzy Plant grass special 5 150 90% User foregoes its next turn to recharge.
Diamond/Pearl TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Torterra in other Pokédexes