Essentials

Horsea

Horsea

Water

Abilities

Swift Swim

Doubles Speed during rain.

Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

Dream Ability

Damp

Prevents Selfdestruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
116
Kanto
116 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
186 Gold, Silver, Crystal
Hoenn
184 Ruby, Sapphire, Emerald
Updated Johto
190 HeartGold, SoulSilver

Names

German
Seeper
Korean
쏘드라
Chinese
墨海馬
French
Hypotrempe
Japanese
タッツー (tattsuu)
Official Roomaji
Tattu

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Dragon
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
83 Search:
1185 EXP at level
Effort points
  • 1 Special Attack
Capture rate
225 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald 5% Dragon Scale Dragon Scale
FireRed, LeafGreen nothing
Generation 4 5% Dragon Scale Dragon Scale
Generation 5 5% Dragon Scale Dragon Scale

Evolution

Baby Basic Stage 1 Stage 2
Horsea Seadra Level up, starting at level 32 Kingdra Trade, while holding a Dragon Scale

Stats

Pctile Min IVs Max IVs
HP
30
2.6 233 264
Attack
40
10.3 148 179
Defense
70
55.0 208 239
Special Attack
70
56.7 208 239
Special Defense
25
1.8 118 149
Speed
60
44.0 188 219
Total
295
13.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯☆
Power
★☆☆
Skill
★★✯
Stamina
★✯☆
Jump
★★✯
Total
8/12/16

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.

HeartGold

If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its well-developed dorsal fin.

SoulSilver

Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.

Generation 5
Black, White

It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.

Sprites

Horsea Horsea Horsea Horsea

Miscellany

Species
Dragon Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Horsea
Shape
Alvine Search:

Height

${_("Trainer dude")}

Horsea
4

1'3.7"
0.4 m

Weight

${_("Trainer dudette")}

Horsea
80

17.6 lb
8.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Ruby Ruby
Sapphire Sapphire
Emerald Emerald
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Water moves get STAB, and have their type highlighted in green.

Special moves better suit Horsea's higher Special Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bubble Water special 30 20 100%

Has a 10% chance to lower the target's Speed by one stage.

19 8 8 4 4 4 SmokeScreen Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

24 15 15 8 8 8 Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

30 22 22 11 11 11 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

14 14 14 Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

18 18 18 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

37 23 23 23 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

29 29 26 26 26 Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

36 36 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

30 30 30 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

45 43 43 35 35 35 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

50 38 38 38 Dragon Dance Dragon non-damaging 20

Raises the user's Attack and Speed by one stage.

42 42 42 Dragon Pulse Dragon special 10 90 100%

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

• Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

• • • • • Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

• • • • • Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

• • • • DragonBreath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

• • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • Muddy Water Water special 10 95 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • • Octazooka Water special 10 65 85%

Has a 50% chance to lower the target's accuracy by one stage.

• Outrage Dragon physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• • Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

• • • Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

• • • • • Splash Normal non-damaging 40

Does nothing.

• Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Outrage Dragon physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 DragonBreath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 Swift Normal special 20 60

Never misses.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse Dragon special 10 90 100%

Inflicts regular damage with no additional effect.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

H3 H3 H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H7 H7 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links