Essentials

Horsea

Horsea

water

Abilities

Swift Swim
This Pokemon's Speed doubles during Rain Dance.
Sniper
This Pokemon inflicts double damage with critical hits.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
116
Kanto Generation 1
116
Johto Generation 2
186
Hoenn Generation 3
184
Johto Generation 4
190

Names

Japanese
タッツー (tattsuu)
Official Roomaji
Tattu
Korean
쏘드라
Chinese
墨海馬
French
Hypotrempe
German
Seeper

Breeding

Gender
½ male, ½ female
Egg groups
  • Water 1
  • Dragon
Steps to hatch
5120

Compatibility

  • Charmander
  • Squirtle
  • Ekans
  • Psyduck
  • Poliwag
  • Slowpoke
  • Seel
  • Horsea
  • Magikarp
  • Lapras
  • Omanyte
  • Kabuto
  • Dratini
  • Totodile
  • Marill
  • Wooper
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Treecko
  • Mudkip
  • Lotad
  • Wingull
  • Surskit
  • Swablu
  • Seviper
  • Corphish
  • Feebas
  • Spheal
  • Clamperl
  • Relicanth
  • Bagon
  • Piplup
  • Bidoof
  • Buizel
  • Shellos
  • Gible

Training

Base EXP
83
1185 EXP at level
Effort points
  • 1 Special Attack
Capture rate
225
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

EmeraldSapphireRuby 5% Dragon ScaleDragon Scale
Leaf GreenFire Red None

Generation 4

5% Dragon ScaleDragon Scale

Evolution

Baby Basic Stage 1 Stage 2
Horsea Horsea SeadraSeadra Level up: 32 KingdraKingdra Trade: Dragon Scale

Stats

Pctile Min IVs Max IVs
HP
30
3.4 233 264
Attack
40
11.6 148 179
Defense
70
55.7 208 239
Special Attack
70
56.4 208 239
Special Defense
25
2.3 118 149
Speed
60
44.5 188 219
Total
295
14.8

Flavor

Flavor Text

Diamond
It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
Pearl
It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
Platinum
It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
Heart Gold
If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its well-developed dorsal fin.
Soul Silver
Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.

Sprites

Horsea Horsea Horsea Horsea

Miscellany

Species
Dragon
Color
blue
Cry
download mp3
Habitat Generation 3
sea
Pawprint
Horsea
Shape
Alvine

Height

Trainer dude

Horsea
4

1'3.7"
0.4 m

Weight

Trainer dudette

Horsea
80

17.6 lb
8.0 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bubble water Special 30 20 100%

Has a 10% chance to lower the target's Speed by one level.

19 8 8 4 4 SmokeScreen normal None 20 0 100%

Lowers the target's Accuracy by one level.

24 15 15 8 8 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

30 22 22 11 11 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

14 14 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

18 18 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

37 23 23 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

29 29 26 26 Twister dragon Special 20 40 100%

Has chance to make the target flinch.

36 36 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

30 30 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

45 43 43 35 35 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

50 38 38 Dragon Dance dragon None 20 0 100%

Raises the user's Attack and Speed by one level.

42 42 Dragon Pulse dragon Special 10 90 100%

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam ice Special 20 65 100%

Has a 10% chance to lower the target's Attack by one level.

Disable normal None 20 0 80%

Disables the target's last used move for 1-8 turns.

Dragon Rage dragon Special 10 1 100%

Inflicts 40 points of damage.

DragonBreath dragon Special 20 60 100%

Has a 30% chance to paralyze the target.

Flail normal Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Muddy Water water Special 10 95 85%

Has a 30% chance to lower the target's Accuracy by one level.

Octazooka water Special 10 65 85%

Has a 50% chance to lower the target's Accuracy by one level.

Razor Wind normal Special 10 80 100%

Requires a turn to charge before attacking.

Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Splash normal None 40 0 100%

Does nothing.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Outrage dragon Physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Twister dragon Special 20 40 100%

Has chance to make the target flinch.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 DragonBreath dragon Special 20 60 100%

Has a 30% chance to paralyze the target.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

39 39 Swift normal Special 20 60 100%

Never misses.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse dragon Special 10 90 100%

Inflicts regular damage with no additional effect.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

H3 H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links