Essentials

Remoraid

Remoraid

water

Abilities

Hustle
This Pokemon's base Attack is increased by 50%, but its physical moves have 80% of their usual accuracy.
Sniper
This Pokemon inflicts double damage with critical hits.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
223
Johto Generation 2
172
Sinnoh Generation 4
132
Johto Generation 4
174

Names

Japanese
テッポウオ (teppouo)
Official Roomaji
Teppouo
Korean
총어
Chinese
鐵砲魚
French
Rémoraid
German
Remoraid

Breeding

Gender
½ male, ½ female
Egg groups
  • Water 1
  • Water 2
Steps to hatch
5120

Compatibility

  • Squirtle
  • Psyduck
  • Poliwag
  • Slowpoke
  • Seel
  • Horsea
  • Goldeen
  • Magikarp
  • Lapras
  • Omanyte
  • Kabuto
  • Dratini
  • Totodile
  • Chinchou
  • Marill
  • Wooper
  • Qwilfish
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Mudkip
  • Lotad
  • Wingull
  • Surskit
  • Carvanha
  • Wailmer
  • Barboach
  • Corphish
  • Feebas
  • Spheal
  • Clamperl
  • Relicanth
  • Luvdisc
  • Piplup
  • Bidoof
  • Buizel
  • Shellos
  • Finneon

Training

Base EXP
78
1114 EXP at level
Effort points
  • 1 Special Attack
Capture rate
190
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Remoraid Remoraid OctilleryOctillery Level up: 25

Stats

Pctile Min IVs Max IVs
HP
35
6.1 243 274
Attack
65
40.4 198 229
Defense
35
8.5 138 169
Special Attack
65
50.7 198 229
Special Defense
35
8.7 138 169
Speed
65
50.5 198 229
Total
300
17.0

Flavor

Flavor Text

Diamond
It squirts water forcefully from its mouth to shoot down flying prey.
Pearl
It clings to MANTINE to feed on the big Pokémon’s scraps. This is an adaptation to avoid foes.
Platinum
It forcefully squirts water. The water jet never misses prey even if the REMORAID is deep in the sea.
Heart Gold
It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.
Soul Silver
Using its dorsal fin as a suction pad, it clings to a MANTINE’s underside to scavenge for leftovers.

Sprites

Remoraid Remoraid Remoraid Remoraid

Miscellany

Species
Jet
Color
gray
Cry
download mp3
Habitat Generation 3
sea
Pawprint
Remoraid
Shape
Ichthyic

Height

Trainer dude

Remoraid
6

1'11.6"
0.6 m

Weight

Trainer dudette

Remoraid
120

26.5 lb
12.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

11 11 6 6 Lock-On normal None 5 0 100%

Ensures that the user's next move will hit the target.

22 22 10 10 Psybeam psychic Special 20 65 100%

Has a 10% chance to confuse the target.

22 22 14 14 Aurora Beam ice Special 20 65 100%

Has a 10% chance to lower the target's Attack by one level.

22 22 19 19 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

33 33 23 23 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

27 27 Bullet Seed grass Physical 30 10 100%

Hits 2-5 times in one turn.

32 32 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

36 36 Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

44 44 40 40 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

55 55 45 45 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam ice Special 20 65 100%

Has a 10% chance to lower the target's Attack by one level.

Flail normal Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Haze ice None 30 0 100%

Resets all Pokémon's stats, Accuracy, and Evasion.

Octazooka water Special 10 65 85%

Has a 50% chance to lower the target's Accuracy by one level.

Rock Blast rock Physical 10 25 80%

Hits 2-5 times in one turn.

Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Supersonic normal None 20 0 55%

Confuses the target.

Thunder Wave electric None 20 0 100%

Paralyzes the target.

Water Spout water Special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Gunk Shot poison Physical 5 120 70%

Has a 30% chance to poison the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver String Shot bug None 40 0 95%

Lowers the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 09 Bullet Seed grass Physical 30 10 100%

Hits 2-5 times in one turn.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

35 35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift normal Special 20 60 100%

Never misses.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links