Essentials

Remoraid

Remoraid

Water

Abilities

Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

Dream Ability

Moody

Raises a random stat two stages and lowers another one stage after each turn.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 2
National
223
Original Johto
172 Gold, Silver, Crystal
Original Sinnoh
132 Diamond, Pearl
Extended Sinnoh
132 Platinum
Updated Johto
174 HeartGold, SoulSilver

Names

French
Rémoraid
Korean
총어
German
Remoraid
Chinese
鐵砲魚
Japanese
テッポウオ (teppouo)
Official Roomaji
Teppouo

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Water 2
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
78 Search:
1114 EXP at level
Effort points
  • 1 Special Attack
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Remoraid Octillery Level up, starting at level 25

Stats

Pctile Min IVs Max IVs
HP
35
4.9 243 274
Attack
65
39.2 198 229
Defense
35
6.8 138 169
Special Attack
65
50.9 198 229
Special Defense
35
7.3 138 169
Speed
65
50.8 198 229
Total
300
15.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯☆
Skill
★★✯✯☆
Stamina
★✯☆
Jump
★★✯
Total
7/14/17

Flavor

Flavor Text

Generation 4
Diamond

It squirts water forcefully from its mouth to shoot down flying prey.

Pearl

It clings to MANTINE to feed on the big Pokémon’s scraps. This is an adaptation to avoid foes.

Platinum

It forcefully squirts water. The water jet never misses prey even if the REMORAID is deep in the sea.

HeartGold

It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.

SoulSilver

Using its dorsal fin as a suction pad, it clings to a MANTINE’s underside to scavenge for leftovers.

Generation 5
Black, White

It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.

Sprites

Remoraid Remoraid Remoraid Remoraid

Miscellany

Species
Jet Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Remoraid
Shape
Ichthyic Search:

Height

${_("Trainer dude")}

Remoraid
6

1'11.6"
0.6 m

Weight

${_("Trainer dudette")}

Remoraid
120

26.5 lb
12.0 kg

Locations

Emerald Emerald
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Water moves get STAB, and have their type highlighted in green.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

11 11 6 6 6 Lock-On Normal non-damaging 5

Ensures that the user's next move will hit the target.

22 22 10 10 10 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

22 22 14 14 14 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

22 22 19 19 19 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

33 33 23 23 23 Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

27 27 27 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

32 32 32 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

36 36 36 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

44 44 40 40 40 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

55 55 45 45 45 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

49 Soak Water non-damaging 20 100%

Changes the target's type to Water.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

• • • • • Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

• • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • • Haze Ice non-damaging 30

Resets all Pokémon's stats, accuracy, and evasion.

• Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • • • Octazooka Water special 10 65 85%

Has a 50% chance to lower the target's accuracy by one stage.

• • • • Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

• • • • • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

• • • Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

• • • • • Supersonic Normal non-damaging 20 55%

Confuses the target.

• Swift Normal special 20 60

Never misses.

• • • Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

• Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

• • Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gunk Shot Poison physical 5 120 70%

Has a 30% chance to poison the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver String Shot Bug non-damaging 40 95%

Lowers the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

35 35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift Normal special 20 60

Never misses.

40 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H7 H7 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links