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Octillery


Main Pokédex page | Flavor text and images

General

Octillery
water

Abilities

Suction Cups
This Pokémon cannot be switched with Roar or Whirlwind.
Sniper
This Pokémon inflicts double damage with critical hits.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
224
Gold/Silver/Crystal Johto
173
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
133

Names

Japanese
オクタン
Romaji
Okutan

Flavor

Height
2'11.4" or 0.9 m
Weight
62.8 lb or 28.5 kg
Species
Jet
Color
red
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
2: Water 1
12: Water 2
Steps to hatch
5,120
Compatible with
40 families; 88 total Pokémon

In the Wild

Base EXP
164 or 0xa4
Capture rate
75 or 0x4b
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Attack
1 Special Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
223 Remoraid Base form 224 Octillery Raise to level 25

Stats

Stat Base Max Stat %ile
L50 L100
HP
75
182 354 65.5
Attack
105
157 309 85.4
Defense
75
127 249 61.1
Special Attack
105
157 309 88.6
Special Defense
75
127 249 59.8
Speed
45
97 189 23.5
Average
80
- - 67.1

Flavor

See also: All versions' flavor text and sprites

Diamond It lives in the gaps of boulders and in holes on the seafloor. Its suction cups grip prey tightly.

Pearl It obscures its foe's vision by spitting a cloud of murky ink. It makes its nest among boulders.

Locations

Pastoria City
Pokemon League
Sunyshore City
Route 213
Route 222
Route 224
Route 223
Route 230

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Pastoria City 20 - 50 super-rod 35%
Pokemon League 20 - 50 super-rod 35%
Sunyshore City 20 - 50 super-rod 35%
Route 213 20 - 50 super-rod 35%
Route 222 20 - 50 super-rod 35%
Route 224 20 - 50 super-rod 35%
Route 223 40 - 55 super-rod 5%
Route 230 40 - 55 super-rod 5%

Move List

See also: This list in the move search

See also: Contest list

Octillery gets the STAB from water moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Aurora Beam ice special 20 65 100% Has a 10% chance to lower the target's Attack.
-- Constrict normal physical 35 10 100% Has a 10% chance to lower the target's Speed.
-- Gunk Shot poison physical 5 120 70% Has a 30% chance to Poison the target.
-- Psybeam psychic special 20 65 100% Has a 10% chance to Confuse the target.
-- Rock Blast rock physical 10 25 80% Hits 2-5 times in one turn.
-- -- -- Water Gun water special 25 40 100% Inflicts regular damage.
11 11 6 Constrict normal physical 35 10 100% Has a 10% chance to lower the target's Speed.
22 22 10 Psybeam psychic special 20 65 100% Has a 10% chance to Confuse the target.
22 22 14 Aurora Beam ice special 20 65 100% Has a 10% chance to lower the target's Attack.
22 22 19 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
23 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
25 25 25 Octazooka water special 10 65 85% Has a 50% chance to lower the target's Accuracy.
29 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
36 Wring Out normal special 5 varies 100% Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
38 38 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
42 Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
54 54 48 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
70 70 55 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Platinum Gunk Shot poison physical 5 120 70% Has a 30% chance to Poison the target.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 91 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 Swift normal special 20 60 100% Never misses.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
Chains H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Octillery in other Pokédexes