Essentials

Treecko

Treecko

grass

Abilities

Overgrow
When this Pokemon's HP is 1/3 its max or lower, its Grass moves do 50% more damage.

Damage Taken

  • bug 2
  • dark 1
  • dragon 1
  • electric ½
  • fighting 1
  • fire 2
  • flying 2
  • ghost 1
  • grass ½
  • ground ½
  • ice 2
  • normal 1
  • poison 2
  • psychic 1
  • rock 1
  • steel 1
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
252
Hoenn Generation 3
1

Names

Japanese
キモリ (kimori)
Official Roomaji
Kimori
Korean
나무지기
Chinese
木守宮
French
Arcko
German
Geckarbor

Breeding

Gender
⅞ male, ⅛ female
Egg groups
  • Monster
  • Dragon
Steps to hatch
5120

Compatibility

  • Bulbasaur
  • Charmander
  • Squirtle
  • Ekans
  • Nidoran♀
  • Nidoran♂
  • Slowpoke
  • Cubone
  • Lickitung
  • Rhyhorn
  • Kangaskhan
  • Horsea
  • Magikarp
  • Lapras
  • Snorlax
  • Dratini
  • Chikorita
  • Totodile
  • Mareep
  • Larvitar
  • Treecko
  • Mudkip
  • Whismur
  • Aron
  • Swablu
  • Seviper
  • Feebas
  • Tropius
  • Bagon
  • Turtwig
  • Cranidos
  • Shieldon
  • Gible
  • Snover

Training

Base EXP
65
928 EXP at level
Effort points
  • 1 Speed
Capture rate
45
Base happiness
70
Growth rate
medium slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Treecko Treecko GrovyleGrovyle Level up: 16 SceptileSceptile Level up: 36

Stats

Pctile Min IVs Max IVs
HP
40
11.9 253 284
Attack
45
16.1 158 189
Defense
35
8.5 138 169
Special Attack
65
50.7 198 229
Special Defense
55
34.0 178 209
Speed
70
57.4 208 239
Total
310
21.9

Flavor

Flavor Text

Diamond
The soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings.
Pearl
The soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings.
Platinum
The soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings.
Heart Gold
Small hooks on the bottom of its feet catch on walls and ceilings. That is how it can hang from above.
Soul Silver
Small hooks on the bottom of its feet catch on walls and ceilings. That is how it can hang from above.

Sprites

Treecko Treecko Treecko Treecko

Miscellany

Species
Wood Gecko
Color
green
Cry
download mp3
Habitat Generation 3
forest
Pawprint
Treecko
Shape
Sciurine

Height

Trainer dude

Treecko
5

1'7.7"
0.5 m

Weight

Trainer dudette

Treecko
50

11.0 lb
5.0 kg

Locations

Moves

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound normal Physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

6 6 6 Absorb grass Special 25 20 100%

Heals the user by half the damage inflicted.

11 11 11 Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

16 16 16 Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

21 21 21 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

26 26 26 Mega Drain grass Special 15 40 100%

Heals the user by half the damage inflicted.

31 31 31 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

36 36 36 Slam normal Physical 20 80 75%

Inflicts regular damage with no additional effect.

41 41 41 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

46 46 46 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

51 51 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

Crush Claw normal Physical 10 75 95%

Has a 50% chance to lower the target's Defense by one level.

Double Kick fighting Physical 30 30 100%

Hits twice in one turn.

DragonBreath dragon Special 20 60 100%

Has a 30% chance to paralyze the target.

Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

GrassWhistle grass None 15 0 55%

Puts the target to sleep.

Leaf Storm grass Special 5 140 90%

Lowers the user's Special Attack by two levels after inflicting damage.

Leech Seed grass None 10 0 90%

Seeds the target, stealing HP from it every turn.

Magical Leaf grass Special 20 60 100%

Never misses.

Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

Razor Wind normal Special 10 80 100%

Requires a turn to charge before attacking.

Synthesis grass None 5 0 100%

Heals the user by half its max HP. Affected by weather.

Worry Seed grass None 10 0 100%

Changes the target's ability to Insomnia.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Synthesis grass None 5 0 100%

Heals the user by half its max HP. Affected by weather.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Worry Seed grass None 10 0 100%

Changes the target's ability to Insomnia.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 09 09 Bullet Seed grass Physical 30 10 100%

Hits 2-5 times in one turn.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

19 19 19 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

20 20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

53 53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch fighting Physical 5 60 100%

Heals the user by half the damage inflicted.

70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

75 75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

86 86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links