Essentials
Abilities
- Overgrow
- When this Pokemon's HP is 1/3 its max or lower, its Grass moves do 50% more damage.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 252
- Hoenn

- 1
Names
- Japanese

- キモリ (kimori)
- Official Roomaji

- Kimori
- Korean

- 나무지기
- Chinese

- 木守宮
- French

- Arcko
- German

- Geckarbor
Training
- Base EXP
-
65
928 EXP at level - Effort points
-
- 1 Speed
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- medium slow
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 11.9 | 253 | 284 | ||
| Attack | 16.1 | 158 | 189 | ||
| Defense | 8.5 | 138 | 169 | ||
| Special Attack | 50.7 | 198 | 229 | ||
| Special Defense | 34.0 | 178 | 209 | ||
| Speed | 57.4 | 208 | 239 | ||
| Total | 21.9 | ||||
Flavor
Flavor Text

- The soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings.

- The soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings.

- The soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings.

- Small hooks on the bottom of its feet catch on walls and ceilings. That is how it can hang from above.

- Small hooks on the bottom of its feet catch on walls and ceilings. That is how it can hang from above.
Sprites
Miscellany
- Species
- Wood Gecko
- Color
- green
- Cry
- download mp3
- Habitat

forest- Pawprint

- Shape
-
Sciurine
Height
1'7.7"
0.5 m
Weight
11.0 lb
5.0 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
| — | — | — | Pound |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| — | — | — | Leer |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 6 | 6 | 6 | Absorb |
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25 | 20 | 100% | Heals the user by half the damage inflicted. |
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| 11 | 11 | 11 | Quick Attack |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
| 16 | 16 | 16 | Pursuit |
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20 | 40 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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| 21 | 21 | 21 | Screech |
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40 | 0 | 85% | Lowers the target's Defense by two levels. |
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| 26 | 26 | 26 | Mega Drain |
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15 | 40 | 100% | Heals the user by half the damage inflicted. |
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| 31 | 31 | 31 | Agility |
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30 | 0 | 100% | Raises the user's Speed by two levels. |
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| 36 | 36 | 36 | Slam |
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20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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| 41 | 41 | 41 | Detect |
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5 | 0 | 100% | 3 | Prevents any moves from hitting the user this turn. |
| 46 | 46 | 46 | Giga Drain |
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10 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 51 | 51 | Energy Ball |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
| Crunch |
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15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one level. |
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| Crush Claw |
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10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one level. |
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| Double Kick |
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30 | 30 | 100% | Hits twice in one turn. |
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| DragonBreath |
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20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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| Endeavor |
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5 | 1 | 100% | Lowers the target's HP to equal the user's. |
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| GrassWhistle |
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15 | 0 | 55% | Puts the target to sleep. |
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| Leaf Storm |
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5 | 140 | 90% | Lowers the user's Special Attack by two levels after inflicting damage. |
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| Leech Seed |
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10 | 0 | 90% | Seeds the target, stealing HP from it every turn. |
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| Magical Leaf |
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20 | 60 | 100% | Never misses. |
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| Mud Sport |
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15 | 0 | 100% | All damage from Electric moves is halved until the end of the battle. |
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| Razor Wind |
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10 | 80 | 100% | Requires a turn to charge before attacking. |
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| Synthesis |
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5 | 0 | 100% | Heals the user by half its max HP. Affected by weather. |
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| Worry Seed |
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10 | 0 | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endeavor |
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5 | 1 | 100% | Lowers the target's HP to equal the user's. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Fury Cutter |
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20 | 10 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Low Kick |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Seed Bomb |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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Synthesis |
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5 | 0 | 100% | Heals the user by half its max HP. Affected by weather. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Worry Seed |
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10 | 0 | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||
| 01 | 01 | 01 | Focus Punch |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
| 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 09 | 09 | 09 | Bullet Seed |
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30 | 10 | 100% | Hits 2-5 times in one turn. |
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| 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 19 | 19 | 19 | Giga Drain |
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10 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 20 | 20 | 20 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 28 | 28 | 28 | Dig |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 31 | 31 | 31 | Brick Break |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 39 | 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 40 | 40 | 40 | Aerial Ace |
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20 | 60 | 100% | Never misses. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 53 | 53 | Energy Ball |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 56 | 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 60 | 60 | Drain Punch |
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5 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 70 | 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 75 | 75 | Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 80 | 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 86 | 86 | Grass Knot |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H1 | H1 | H1 | Cut |
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30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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| H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H5 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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⅞ male, ⅛ female
