Essentials
Pokédex Numbers
- Introduced in
- National
- 460
- Original Sinnoh
- 143
- Extended Sinnoh
- 143
- Mountain Kalos
- 89
Names
- Japanese
- ユキノオー (yukinooo)
- ユキノオー
- Official roomaji
- Yukinooh
- Korean
- 눈설왕
- Chinese
- 暴雪王
- 暴雪王
- French
- Blizzaroi
- German
- Rexblisar
- Spanish
- Abomasnow
- Italian
- Abomasnow
Breeding
Compatibility
Training
- Base EXP
- 208
- Effort points
-
- 1 Attack
- 1 Special Attack
- Capture rate
- 60
- Base happiness
- 70
- Growth rate
- slow
Wild held items
nothing | ||
nothing | ||
5% | Never-Melt Ice | |
nothing | ||
5% | Never-Melt Ice |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Snover | Abomasnow Level up, starting at level 40 |
Abomasnow Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 82.6 | 353 | 384 | |
Attack | 94.0 | 332 | 363 | |
Defense | 85.5 | 278 | 309 | |
Special Attack | 94.8 | 332 | 363 | |
Special Defense | 88.1 | 278 | 309 | |
Speed | 8.0 | 128 | 159 | |
Total | 89.4 |
Flavor
Flavor Text
-
They appear when the snow flowers bloom. When the petals fall, they retreat to places unknown again.
-
It blankets wide areas in snow by whipping up blizzards. It is also known as “The Ice Monster.”
It lives a quiet life on mountains that are perpetually covered in snow. It hides itself by whipping up blizzards.
It blankets wide areas in snow by whipping up blizzards. It is also known as “The Ice Monster.”
It lives a quiet life on mountains that are perpetually covered in snow. It hides itself by whipping up blizzards.
Sprites
Height
8'10.3"
2.7 m
Weight
407.9 lb
185.0 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Grass and Ice moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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— | — | — | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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— | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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— | — | — | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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5 | 5 | 5 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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9 | 9 | 9 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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13 | 13 | 13 | Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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17 | 17 | 17 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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21 | 21 | 21 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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26 | 26 | 26 | Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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31 | 31 | 31 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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36 | 36 | 36 | Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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47 | 47 | 47 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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58 | 58 | 58 | Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Egg, learned by Snover but not Abomasnow | ||||||||||
Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Magical Leaf | 20 | 60 | — | Never misses. |
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Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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79 | 79 | 79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |