Essentials
Abilities
- Battle Bond
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 658
- Central Kalos
- 9
Names
- Japanese
- ゲッコウガ (gekkouga)
- ゲッコウガ
- Korean
- 개굴닌자
- Chinese
- 甲賀忍蛙
- 甲贺忍蛙
- French
- Amphinobi
- German
- Quajutsu
- Spanish
- Greninja
- Italian
- Greninja
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Froakie | Frogadier Level up, starting at level 16 | Greninja Level up, starting at level 36 |
Greninja Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 61.0 | 317 | 348 | |
Attack | 96.3 | 358 | 389 | |
Defense | 46.0 | 202 | 233 | |
Special Attack | 98.1 | 374 | 405 | |
Special Defense | 53.8 | 210 | 241 | |
Speed | 98.4 | 332 | 363 | |
Total | 95.9 |
Flavor
Flavor Text
-
It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.
It appears and vanishes with a ninja’s grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.
It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.
It appears and vanishes with a ninja’s grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.
Sprites
Height
4'11.1"
1.5 m
Weight
88.2 lb
40.0 kg
Locations
Moves
Water and Dark moves get STAB, and have their type highlighted in green.
Special moves better suit Greninja's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
0 | 0 | Water Shuriken | 20 | 15 | 100% | 1 | Hits 2–5 times. |
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— | — | Water Shuriken | 20 | 15 | 100% | 1 | Hits 2–5 times. |
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— | — | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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— | — | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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— | — | Role Play | 10 | — | — | Copies the target's ability. |
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— | — | Mat Block | 10 | — | — | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. |
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— | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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5 | 5 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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8 | 8 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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10 | 10 | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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14 | 14 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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19 | 19 | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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23 | 23 | Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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28 | 28 | Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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33 | 33 | Feint Attack | 20 | 60 | — | Never misses. |
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42 | 42 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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49 | 49 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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56 | 56 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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68 | 68 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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70 | 70 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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77 | 77 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Level up, learned by Frogadier but not Greninja | |||||||||
23 | 23 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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28 | 28 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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33 | 33 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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45 | 45 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Egg, learned by Froakie but not Greninja | |||||||||
Bestow | 15 | — | — | Gives the user's held item to the target. |
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Camouflage | 20 | — | — | User's type changes to match the terrain. |
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Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Water Sport | 15 | — | — | Halves all Fire-type damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | |||||||||
Hydro Cannon | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Water Pledge | 10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | 59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |