Essentials

Greninja

Ninja Pokémon

Battle Bond Greninja

Water Dark

Abilities

Battle Bond

Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 2
  • Fairy 2
  • Fighting 2
  • Fire ½
  • Flying 1
  • Ghost ½
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 6
National
658
Central Kalos
9 X, Y

Names

Japanese
ゲッコウガ (gekkouga)
ゲッコウガ
Korean
개굴닌자
Chinese
甲賀忍蛙
甲贺忍蛙
French
Amphinobi
German
Quajutsu
Spanish
Greninja
Italian
Greninja

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Water 1
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
239 Search:
Effort points
  • 3 Speed
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Froakie Frogadier Level up, starting at level 16 Greninja Level up, starting at level 36

Greninja Forms

  • Greninja
  • Battle Bond Greninja
  • Ash's Greninja

Stats

Pctile Min IVs Max IVs
HP
72
61.0 317 348
Attack
95
69.9 258 289
Defense
67
46.0 202 233
Special Attack
103
82.4 274 305
Special Defense
71
53.8 210 241
Speed
122
96.4 312 343
Total
530
80.3

Flavor

Flavor Text

Generation 6
X

It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.

Y

It appears and vanishes with a ninja’s grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.

Omega Ruby

It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.

Alpha Sapphire

It appears and vanishes with a ninja’s grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.

Sprites

Battle Bond Greninja Battle Bond Greninja

Miscellany

Species
Ninja Pokémon Search:
Color
Blue Search:
Cry
Shape
Anthropomorphic Search:

Height

Trainer dude

Battle Bond Greninja
15

4'11.1"
1.5 m

Weight

Trainer dudette

Battle Bond Greninja
400

88.2 lb
40.0 kg

Locations

Moves

Water and Dark moves get STAB, and have their type highlighted in green.

Special moves better suit Greninja's higher Special Attack, and have their class highlighted in green.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
0 0 Water Shuriken Water special 20 15 100% 1

Hits 2–5 times.

Water Shuriken Water special 20 15 100% 1

Hits 2–5 times.

Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

Role Play Psychic status 10

Copies the target's ability.

Mat Block Fighting status 10

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

5 5 Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

8 8 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

10 10 Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

14 14 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

19 19 Smokescreen Normal status 20 100%

Lowers the target's accuracy by one stage.

23 23 Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

28 28 Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

33 33 Feint Attack Dark physical 20 60

Never misses.

42 42 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

49 49 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

56 56 Double Team Normal status 15

Raises the user's evasion by one stage.

68 68 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

70 70 Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

77 77 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Level up, learned by Frogadier but not Greninja
23 23 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

28 28 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

33 33 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

45 45 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Froakie but not Greninja
• • Bestow Normal status 15

Gives the user's held item to the target.

• • Camouflage Normal status 20

User's type changes to match the terrain.

• • Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

• • Mud Sport Ground status 15

Halves all Electric-type damage.

• Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

• • Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

• • Water Sport Water status 15

Halves all Fire-type damage.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sun, Moon Ultra Sun, Ultra Moon Hydro Cannon Water special 5 150 90%

User foregoes its next turn to recharge.

Sun, Moon Ultra Sun, Ultra Moon Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links