Essentials

Bunnelby

Digging Pokémon

Bunnelby

Normal

Abilities

Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Cheek Pouch

Restores HP upon eating a Berry, in addition to the Berry's effect.

Hidden Ability

Huge Power

Doubles Attack in battle.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 6
National
659
Central Kalos
10 X, Y

Names

Japanese
ホルビー (horubii)
ホルビー
Korean
파르빗
Chinese
掘掘兔
掘掘兔
French
Sapereau
German
Scoppel
Spanish
Bunnelby
Italian
Bunnelby

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
47 Search:
Effort points
  • 1 Speed
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Bunnelby Diggersby Level up, starting at level 20

Stats

Pctile Min IVs Max IVs
HP
38
6.6 249 280
Attack
36
7.1 140 171
Defense
38
7.4 144 175
Special Attack
32
7.5 132 163
Special Defense
36
7.4 140 171
Speed
57
37.3 182 213
Total
237
3.4

Flavor

Flavor Text

Generation 6
X

They use their large ears to dig burrows. They will dig the whole night through.

Y

It has ears like shovels. Digging holes strengthens its ears so much that they can sever thick roots effortlessly.

Omega Ruby

They use their large ears to dig burrows. They will dig the whole night through.

Alpha Sapphire

It has ears like shovels. Digging holes strengthens its ears so much that they can sever thick roots effortlessly.

Sprites

Bunnelby Bunnelby

Miscellany

Species
Digging Pokémon Search:
Color
Brown Search:
Cry
Shape
Sciurine Search:

Height

Trainer dude

Bunnelby
4

1'3.7"
0.4 m

Weight

Trainer dudette

Bunnelby
50

11.0 lb
5.0 kg

Locations

X X
Y Y

Moves

Normal moves get STAB, and have their type highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Agility Psychic status 30

Raises the user's Speed by two stages.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

7 7 7 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

10 10 10 Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

13 13 13 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

15 15 15 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

18 18 18 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

20 20 20 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

25 25 25 Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

29 29 29 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

33 33 33 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

38 38 38 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

42 42 42 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

47 47 47 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

49 49 49 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Defense Curl Normal status 40

Raises user's Defense by one stage.

• • • Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • • Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Omega Ruby, Alpha Sapphire Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Omega Ruby, Alpha Sapphire Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Omega Ruby, Alpha Sapphire Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Omega Ruby, Alpha Sapphire Recycle Normal status 10

User recovers the item it last used up.

Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

96 96 96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links