Essentials

Dratini

Dratini

Dragon

Abilities

Shed Skin

Has a 30% chance of curing any major status ailment after each turn.

Dream Ability

Marvel Scale

Increases Defense to 1.5× with a major status ailment.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 2
  • Electric ½
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
147
Kanto
147 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
241 Gold, Silver, Crystal
Updated Johto
246 HeartGold, SoulSilver

Names

French
Minidraco
German
Dratini
Korean
미뇽
Chinese
迷你龍
Japanese
ミニリュウ (miniryuu)
Official Roomaji
Miniryu

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Dragon
Search:
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
67 Search:
957 EXP at level
Effort points
  • 1 Attack
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Ruby, Sapphire, Emerald 5% Dragon Scale Dragon Scale
FireRed, LeafGreen nothing
Generation 4 5% Dragon Scale Dragon Scale
Generation 5 5% Dragon Scale Dragon Scale

Evolution

Baby Basic Stage 1 Stage 2
Dratini Dragonair Level up, starting at level 30 Dragonite Level up, starting at level 55

Stats

Pctile Min IVs Max IVs
HP
41
12.7 255 286
Attack
64
36.2 196 227
Defense
45
18.3 158 189
Special Attack
50
29.7 168 199
Special Defense
50
25.5 168 199
Speed
50
31.3 168 199
Total
300
15.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯☆
Power
★✯☆
Skill
★✯☆
Stamina
★★✯☆
Jump
★★☆
Total
7/13/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It is called the “Mirage Pokémon” because so few have seen it. Its shed skin has been found.

HeartGold

It is born large to start with. It repeatedly sheds its skin as it steadily grows longer.

SoulSilver

This Pokémon is full of life energy. It continually sheds its skin and grows steadily larger.

Generation 5
Black, White

It is called the “Mirage Pokémon" because so few have seen it. Its shed skin has been found.

Sprites

Dratini Dratini Dratini Dratini

Miscellany

Species
Dragon Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Dratini
Shape
Caudal Search:

Height

${_("Trainer dude")}

Dratini
18

5'10.9"
1.8 m

Weight

${_("Trainer dudette")}

Dratini
33

7.3 lb
3.3 kg

Locations

Red Red
Blue Blue
Yellow Yellow
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Dragon moves get STAB, and have their type highlighted in green.

Physical moves better suit Dratini's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

10 8 8 5 5 5 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

15 15 11 11 11 Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

22 22 15 15 15 Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

29 29 21 21 21 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

20 36 36 25 25 25 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

31 31 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

35 35 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

31 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

35 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

41 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

30 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

43 43 41 41 45 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

45 45 51 Dragon Dance Dragon non-damaging 20

Raises the user's Attack and Speed by one stage.

40 Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

50 50 51 51 55 Outrage Dragon physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

50 57 57 55 55 61 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

• • • • Dragon Dance Dragon non-damaging 20

Raises the user's Attack and Speed by one stage.

• Dragon Pulse Dragon special 10 90 100%

Inflicts regular damage with no additional effect.

• • • Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

• • • • DragonBreath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

• • ExtremeSpeed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

• • • • • Haze Ice non-damaging 30

Resets all Pokémon's stats, accuracy, and evasion.

• Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

• • • • • Mist Ice non-damaging 30

Protects the user's stats from being changed by enemy moves.

• • • • • Supersonic Normal non-damaging 20 55%

Confuses the target.

• Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Draco Meteor Dragon special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Outrage Dragon physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Swift Normal special 20 60

Never misses.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

23 Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 DragonBreath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

24 24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

38 38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 Swift Normal special 20 60

Never misses.

43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse Dragon special 10 90 100%

Inflicts regular damage with no additional effect.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

45 73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 H7 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links