Essentials

Ducklett

The Water Bird Pokémon

Ducklett

Water Flying

Abilities

Keen Eye

Prevents accuracy from being lowered.

Big Pecks

Protects against Defense drops.

Hidden Ability

Hydration

Cures any major status ailment after each turn during rain.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 4
  • Fairy 1
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 0
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
580
Original Unova
86 Black, White
Updated Unova
153 Black 2, White 2
Central Kalos
127 X, Y

Names

Japanese
コアルヒー (koaruhii)
Korean
꼬지보리
French
Couaneton
German
Piccolente
Spanish
Ducklett
Italian
Ducklett

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Flying
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
61 Search:
Effort points
  • 1 HP
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Ducklett Swanna Level up, starting at level 35

Stats

Pctile Min IVs Max IVs
HP
62
43.9 297 328
Attack
44
11.4 156 187
Defense
50
23.8 168 199
Special Attack
44
19.5 156 187
Special Defense
50
23.6 168 199
Speed
55
35.8 178 209
Total
305
16.9

Flavor

Flavor Text

Generation 5
Black

These bird Pokémon are excellent divers. They swim around in the water eating their favorite food--peat moss.

White

When attacked, it uses its feathers to splash water, escaping under cover of the spray.

Black 2, White 2

They are better at swimming than flying, and they happily eat their favorite food, peat moss, as they dive underwater.

Generation 6
X

When attacked, it uses its feathers to splash water, escaping under cover of the spray.

Y

They are better at swimming than flying, and they happily eat their favorite food, peat moss, as they dive underwater.

Sprites

Ducklett Ducklett Ducklett Ducklett

Miscellany

Species
Water Bird Search:
Color
Blue Search:
Cry
Footprint
Ducklett
Shape
Alar Search:

Height

Trainer dude

Ducklett
5

1'7.7"
0.5 m

Weight

Trainer dudette

Ducklett
55

12.1 lb
5.5 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Water and Flying moves get STAB, and have their type highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

3 3 Water Sport Water status 15

Halves all Fire-type damage.

6 6 Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

9 9 Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

13 13 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

15 15 Aerial Ace Flying physical 20 60

Never misses.

19 19 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

21 21 Feather Dance Flying status 15 100%

Lowers the target's Attack by two stages.

24 24 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

27 27 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

30 30 Roost Flying status 10

Heals the user by half its max HP.

34 34 Rain Dance Water status 5

Changes the weather to rain for five turns.

37 37 Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

41 41 Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

46 46 Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

• • Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• • Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

• • Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

• • Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

• • Mirror Move Flying status 20

Uses the target's last used move.

• Mud Sport Ground status 15

Halves all Electric-type damage.

• • Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Roost Flying status 10

Heals the user by half its max HP.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Roost Flying status 10

Heals the user by half its max HP.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

88 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links