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Lombre


Main Pokédex page | Flavor text and images

General

Lombre
water grass

Abilities

Swift Swim
This Pokémon's Speed doubles during Rain Dance.
Rain Dish
This Pokémon regains small amounts of HP every turn during Rain Dance.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
271
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
20
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ハスブレロ
Romaji
Hasuburero

Flavor

Height
3'11.2" or 1.2 m
Weight
71.6 lb or 32.5 kg
Species
Jolly
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
Water's edge
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
2: Water 1
7: Plant
Steps to hatch
3,840
Compatible with
47 families; 114 total Pokémon

In the Wild

Base EXP
141 or 0x8d
Capture rate
120 or 0x78
Base happiness
70 or 0x46
Growth rate
poly
Effort points
2 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
270 Lotad Base form 271 Lombre Raise to level 14 272 Ludicolo Use a Water Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
50
102 199 20.9
Defense
50
102 199 24.9
Special Attack
60
112 219 39.6
Special Defense
70
122 239 53.1
Speed
50
102 199 28.8
Average
56.7
- - 32.7

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.

Locations

Route 212
Route 229

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 212 Pastoria City side 20 Sapphire 4%
Route 229 20 Sapphire 8%

Move List

See also: This list in the move search

See also: Contest list

Lombre's Special Attack is higher, so it will inflict more damage with special () moves.

Lombre gets the STAB from water and grass moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
3 3 3 Growl normal none 40 -- 100% Lowers the target's Attack.
7 5 5 Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
13 7 7 Nature Power normal none 20 -- 0% Uses a move which depends upon the terrain.
19 11 11 Fake Out normal physical 10 40 100% 1 Goes first. Can only be used as the first move after the user enters battle. Causes the target to Flinch.
25 15 15 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
31 19 19 Water Sport water none 15 -- 100% All damage from Fire moves is halved until the end of the battle.
25 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
27 31 Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
37 Thief dark physical 10 40 100% Takes the target's item.
43 35 37 Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
49 43 45 Hydro Pump water special 5 120 80% Inflicts regular damage.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Tutored moves
Emerald Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 31 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 09 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 60 60 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
Chains 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 86 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 07 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Lombre in other Pokédexes