Essentials
Abilities
- Swift Swim
- This Pokemon's Speed doubles during Rain Dance.
- Rain Dish
- This Pokemon regains 1/16 its max HP every turn during Rain Dance.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 271
- Hoenn

- 20
Names
- Japanese

- ハスブレロ (hasuburero)
- Official Roomaji

- Hasubrero
- Korean

- 로토스
- Chinese

- 蓮帽小童
- French

- Lombre
- German

- Lombrero
Training
- Base EXP
-
141
2014 EXP at level - Effort points
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- 2 Special Defense
- Capture rate
- 120
- Base happiness
- 70
- Growth rate
- medium slow
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 41.8 | 293 | 324 | ||
| Attack | 22.7 | 168 | 199 | ||
| Defense | 27.7 | 168 | 199 | ||
| Special Attack | 42.4 | 188 | 219 | ||
| Special Defense | 55.0 | 208 | 239 | ||
| Speed | 32.0 | 168 | 199 | ||
| Total | 31.2 | ||||
Flavor
Flavor Text

- It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.

- It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.

- It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.

- It is nocturnal and becomes active at nightfall. It feeds on aquatic mosses that grow in the riverbed.

- It is nocturnal and becomes active at nightfall. It feeds on aquatic mosses that grow in the riverbed.
Sprites
Miscellany
- Species
- Jolly
- Color
- green
- Cry
- download mp3
- Habitat

water's edge- Pawprint

- Shape
-
Anthropomorphic
Height
3'11.2"
1.2 m
Weight
71.7 lb
32.5 kg
Locations
- Diamond

- Pearl

- Platinum

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | — | Astonish |
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15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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| 3 | 3 | 3 | 3 | Growl |
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40 | 0 | 100% | Lowers the target's Attack by one level. |
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| 7 | 5 | 5 | 5 | Absorb |
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25 | 20 | 100% | Heals the user by half the damage inflicted. |
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| 13 | 7 | 7 | 7 | Nature Power |
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20 | 0 | 0% | Uses a move which depends upon the terrain. |
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| 19 | 11 | 11 | 11 | Fake Out |
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10 | 40 | 100% | 1 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| 25 | 15 | 15 | 15 | Fury Swipes |
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15 | 18 | 80% | Hits 2-5 times in one turn. |
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| 31 | 19 | 19 | 19 | Water Sport |
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15 | 0 | 100% | All damage from Fire moves is halved until the end of the battle. |
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| 37 | Thief |
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10 | 40 | 100% | Takes the target's item. |
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| 25 | 25 | BubbleBeam |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| 27 | 31 | 31 | Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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| 43 | 35 | 37 | 37 | Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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| 49 | 43 | 45 | 45 | Hydro Pump |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Seed Bomb |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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Synthesis |
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5 | 0 | 100% | Heals the user by half its max HP. Affected by weather. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 03 | 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | 07 | 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 09 | 09 | 09 | 09 | Bullet Seed |
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30 | 10 | 100% | Hits 2-5 times in one turn. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 19 | 19 | 19 | 19 | Giga Drain |
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10 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 31 | 31 | 31 | 31 | Brick Break |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 42 | 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 46 | 46 | 46 | 46 | Thief |
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10 | 40 | 100% | Takes the target's item. |
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| 53 | 53 | 53 | Energy Ball |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 56 | 56 | 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 58 | 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 60 | 60 | 60 | Drain Punch |
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5 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 70 | 70 | 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 75 | 75 | 75 | Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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| 78 | 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 86 | 86 | 86 | Grass Knot |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H3 | H3 | H3 | H3 | Surf |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H4 | H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H5 | Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H5 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| H6 | H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H7 | H7 | H7 | H7 | Waterfall |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H8 | Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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½ male, ½ female
