Essentials

Milotic

Milotic

Water

Abilities

Marvel Scale

Increases Defense to 1.5× with a major status ailment.

Dream Ability

Cute Charm

Has a 30% chance of infatuating attacking Pokémon on contact.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
350
Hoenn
141 Ruby, Sapphire, Emerald
Original Sinnoh
139 Diamond, Pearl
Extended Sinnoh
139 Platinum

Names

Korean
밀로틱
German
Milotic
French
Milobellus
Chinese
美納斯
Japanese
ミロカロス (mirokarosu)
Official Roomaji
Milokaross

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Dragon
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
213 Search:
3042 EXP at level
Effort points
  • 2 Special Defense
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
slow then very fast Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Feebas Milotic Level up, with at least 171 beauty Trade, while holding a Prism Scale

Stats

Pctile Min IVs Max IVs
HP
95
86.4 363 394
Attack
60
32.0 188 219
Defense
79
64.8 226 257
Special Attack
100
84.3 268 299
Special Defense
125
96.9 318 349
Speed
81
69.3 230 261
Total
540
89.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★✯☆
Skill
★✯✯✯✯
Stamina
★✯✯✯☆
Jump
★★✯
Total
6/18/20

Flavor

Flavor Text

Generation 4
Diamond

When people bicker, it is said to arise from the depths of lakes to becalm violent hearts.

Pearl

It is the world’s most beautiful Pokémon. There are many works of art featuring MILOTIC.

Platinum

Its lovely scales are described as rainbow colored. They change color depending on the viewing angle.

HeartGold, SoulSilver

It’s said that a glimpse of a MILOTIC and its beauty will calm any hostile emotions you’re feeling.

Generation 5
Black, White

Its lovely scales are described as rainbow colored. They change color depending on the viewing angle.

Sprites

Milotic Milotic Milotic Milotic
Milotic Milotic Milotic Milotic

Miscellany

Species
Tender Search:
Color
Pink Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Milotic
Shape
Caudal Search:

Height

${_("Trainer dude")}

Milotic
62

20'4.1"
6.2 m

Weight

${_("Trainer dudette")}

Milotic
1620

357.1 lb
162.0 kg

Locations

Moves

Water moves get STAB, and have their type highlighted in green.

Special moves better suit Milotic's higher Special Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

5 Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

10 5 5 5 Water Sport Water non-damaging 15

Halves all Fire-type damage.

15 9 9 9 Refresh Normal non-damaging 20

Cleanses the user of a burn, paralysis, or poison.

20 13 13 13 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

25 17 17 17 Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

30 21 21 21 Recover Normal non-damaging 10

Heals the user by half its max HP.

25 25 25 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

29 29 29 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

35 33 33 33 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

40 37 37 37 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

45 41 41 41 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50 45 45 45 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

49 49 49 Aqua Ring Water non-damaging 20

Restores 1/16 of the user's max HP each turn.

Level up, learned by Feebas but not Milotic
Splash Normal non-damaging 40

Does nothing.

15 15 15 15 Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

30 30 30 30 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Feebas but not Milotic
• Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• • • • Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

• Dragon Pulse Dragon special 10 90 100%

Inflicts regular damage with no additional effect.

• • • • DragonBreath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

• • • Haze Ice non-damaging 30

Resets all Pokémon's stats, accuracy, and evasion.

• • • • Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

• Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

• • • • Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

• • • Mist Ice non-damaging 30

Protects the user's stats from being changed by enemy moves.

• • • • Mud Sport Ground non-damaging 15

Halves all Electric-type damage.

• • • Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse Dragon special 10 90 100%

Inflicts regular damage with no additional effect.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H7 H7 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links