Essentials

Octillery

Octillery

water

Abilities

Suction Cups
This Pokemon cannot be switched with Roar or Whirlwind.
Sniper
This Pokemon inflicts double damage with critical hits.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
224
Johto Generation 2
173
Sinnoh Generation 4
133
Johto Generation 4
175

Names

Japanese
オクタン (okutan)
Official Roomaji
Okutank
Korean
대포무노
Chinese
章魚桶
French
Octillery
German
Octillery

Breeding

Gender
½ male, ½ female
Egg groups
  • Water 1
  • Water 2
Steps to hatch
5120

Compatibility

  • Squirtle
  • Psyduck
  • Poliwag
  • Slowpoke
  • Seel
  • Horsea
  • Goldeen
  • Magikarp
  • Lapras
  • Omanyte
  • Kabuto
  • Dratini
  • Totodile
  • Chinchou
  • Marill
  • Wooper
  • Qwilfish
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Mudkip
  • Lotad
  • Wingull
  • Surskit
  • Carvanha
  • Wailmer
  • Barboach
  • Corphish
  • Feebas
  • Spheal
  • Clamperl
  • Relicanth
  • Luvdisc
  • Piplup
  • Bidoof
  • Buizel
  • Shellos
  • Finneon

Training

Base EXP
164
2342 EXP at level
Effort points
  • 1 Attack
  • 1 Special Attack
Capture rate
75
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
RemoraidRemoraid Octillery Octillery Level up: 25

Stats

Pctile Min IVs Max IVs
HP
75
68.1 323 354
Attack
105
86.3 278 309
Defense
75
61.4 218 249
Special Attack
105
88.8 278 309
Special Defense
75
61.0 218 249
Speed
45
25.4 158 189
Total
480
67.1

Flavor

Flavor Text

Diamond
It lives in the gaps of boulders and in holes on the seafloor. Its suction cups grip prey tightly.
Pearl
It obscures its foe’s vision by spitting a cloud of murky ink. It makes its nest among boulders.
Platinum
It loves to lurk inside holes in rocks. It sometimes sprays ink on prey by sticking out only its mouth.
Heart Gold
It traps foes with the suction cups on its tentacles, then smashes them with its rock-hard head.
Soul Silver
It instinctively sneaks into rocky holes. If it gets sleepy, it steals the nest of a fellow OCTILLERY.

Sprites

Octillery Octillery Octillery Octillery
Octillery Octillery Octillery Octillery

Miscellany

Species
Jet
Color
red
Cry
download mp3
Habitat Generation 3
sea
Pawprint
Octillery
Shape
Cilial

Height

Trainer dude

Octillery
9

2'11.4"
0.9 m

Weight

Trainer dudette

Octillery
285

62.8 lb
28.5 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Gunk Shot poison Physical 5 120 70%

Has a 30% chance to poison the target.

Rock Blast rock Physical 10 25 80%

Hits 2-5 times in one turn.

Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

11 11 Constrict normal Physical 35 10 100%

Has a 10% chance to lower the target's Speed by one level.

22 22 Psybeam psychic Special 20 65 100%

Has a 10% chance to confuse the target.

22 22 Aurora Beam ice Special 20 65 100%

Has a 10% chance to lower the target's Attack by one level.

6 6 Constrict normal Physical 35 10 100%

Has a 10% chance to lower the target's Speed by one level.

10 10 Psybeam psychic Special 20 65 100%

Has a 10% chance to confuse the target.

14 14 Aurora Beam ice Special 20 65 100%

Has a 10% chance to lower the target's Attack by one level.

22 22 19 19 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

23 23 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

25 25 25 25 Octazooka water Special 10 65 85%

Has a 50% chance to lower the target's Accuracy by one level.

38 38 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

29 29 Bullet Seed grass Physical 30 10 100%

Hits 2-5 times in one turn.

36 36 Wring Out normal Special 5 1 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

42 42 Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

54 54 48 48 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

70 70 55 55 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Gunk Shot poison Physical 5 120 70%

Has a 30% chance to poison the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver String Shot bug None 40 0 95%

Lowers the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 09 09 Bullet Seed grass Physical 30 10 100%

Hits 2-5 times in one turn.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

35 35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

36 36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift normal Special 20 60 100%

Never misses.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

53 53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links