Essentials

Octillery

Octillery

Water

Abilities

Suction Cups

Prevents being forced out of battle by other Pokémon's moves.

Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

Hidden Ability

Moody

Raises a random stat two stages and lowers another one stage after each turn.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 2
National
224
Original Johto
173 Gold, Silver, Crystal
Original Sinnoh
133 Diamond, Pearl
Extended Sinnoh
133 Platinum
Updated Johto
175 HeartGold, SoulSilver
Updated Unova
236 Black 2, White 2
Coastal Kalos
145 X, Y

Names

Japanese
オクタン (okutan)
Official roomaji
Okutank
Korean
대포무노
Chinese
章魚桶
French
Octillery
German
Octillery
Spanish
Octillery
Italian
Octillery

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Water 2
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
168 Search:
Effort points
  • 1 Attack
  • 1 Special Attack
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Remoraid Octillery Level up, starting at level 25

Stats

Pctile Min IVs Max IVs
HP
75
65.9 323 354
Attack
105
82.7 278 309
Defense
75
59.1 218 249
Special Attack
105
85.3 278 309
Special Defense
75
59.6 218 249
Speed
45
23.9 158 189
Total
480
61.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯
Power
★✯✯✯
Skill
★✯✯☆
Stamina
★✯✯✯☆
Jump
★★
Total
6/15/17

Flavor

Flavor Text

Generation 5
Black, White

It loves to lurk inside holes in rocks. It sometimes sprays ink on prey by sticking out only its mouth.

Black 2, White 2

It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.

Generation 6
X

It has a tendency to want to be in holes. It prefers rock crags or pots and sprays ink from them before attacking.

Y

It traps foes with the suction cups on its tentacles, then smashes them with its rock-hard head.

Sprites

Octillery Octillery Octillery Octillery
Octillery Octillery Octillery Octillery

Miscellany

Species
Jet Search:
Color
Red Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Octillery
Shape
Cilial Search:

Height

Trainer dude

Octillery
9

2'11.4"
0.9 m

Weight

Trainer dudette

Octillery
285

62.8 lb
28.5 kg

Locations

Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Sea
Score
70
Rate
20

Moves

Water moves get STAB, and have their type highlighted in green.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

11 11 Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

22 22 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

22 22 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

6 6 6 6 6 Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

10 10 10 10 10 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

14 14 14 14 14 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

22 22 19 19 19 18 18 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

23 23 23 22 22 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

25 25 25 25 25 25 25 Octazooka Water special 10 65 85%

Has a 50% chance to lower the target's accuracy by one stage.

38 38 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

29 29 29 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

36 36 36 28 28 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

42 42 42 34 34 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

54 54 48 48 48 40 40 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

46 46 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

52 52 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

70 70 55 55 55 58 58 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

61 64 64 Soak Water status 20 100%

Changes the target's type to Water.

Level up, learned by Remoraid but not Octillery
11 11 6 6 6 6 6 Lock-On Normal status 5

Ensures that the user's next move will hit the target.

32 32 32 26 26 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Remoraid but not Octillery
• • • Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

• • • • • • • Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

• Entrainment Normal status 15 100%

Copies the user's ability onto the target.

• • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • • • • Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• • • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • • • • • Octazooka Water special 10 65 85%

Has a 50% chance to lower the target's accuracy by one stage.

• • • • • • Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

• • • • • • • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • • • • Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

• • • • • • • Supersonic Normal status 20 55%

Confuses the target.

• • • Swift Normal special 20 60

Never misses.

• • • Thunder Wave Electric status 20 100%

Paralyzes the target.

• • • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

• • • • Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Defense Curl Normal status 40

Raises user's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 String Shot Bug status 40 95%

Lowers the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Wave Electric status 20 100%

Paralyzes the target.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

36 36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift Normal special 20 60

Never misses.

40 Defense Curl Normal status 40

Raises user's Defense by one stage.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

73 73 73 73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H7 H7 H5 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links