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Milotic


Main Pokédex page | Flavor text and images

General

Milotic
water

Abilities

Marvel Scale
When this Pokémon has a status condition, its Defense increases by 50%.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
350
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
141
Diamond/Pearl Sinnoh
139

Names

Japanese
ミロカロス
Romaji
Mirokarosu

Flavor

Height
20'4.1" or 6.2 m
Weight
357.1 lb or 162 kg
Species
Tender
Color
pink
Cry
mp3 here
Fire Red/Leaf Green Habitat
Water's edge
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
2: Water 1
14: Dragon
Steps to hatch
5,120
Compatible with
40 families; 96 total Pokémon

In the Wild

Base EXP
213 or 0xd5
Capture rate
60 or 0x3c
Base happiness
70 or 0x46
Growth rate
superfast
Effort points
2 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
349 Feebas Base form 350 Milotic Raise Beauty to at least 171 and raise one level

Stats

Stat Base Max Stat %ile
L50 L100
HP
95
202 394 85.6
Attack
60
112 219 31.2
Defense
79
131 257 65.7
Special Attack
100
152 299 83.8
Special Defense
125
177 349 96.3
Speed
81
133 261 70.2
Average
90
- - 90.1

Flavor

See also: All versions' flavor text and sprites

Diamond When people bicker, it is said to arise from the depths of lakes to becalm violent hearts.

Pearl It is the world's most beautiful Pokémon. There are many works of art featuring MILOTIC.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Milotic's Special Attack is higher, so it will inflict more damage with special () moves.

Milotic gets the STAB from water moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Water Gun water special 25 40 100% Inflicts regular damage.
5 -- Wrap normal physical 20 15 85% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
10 5 Water Sport water none 15 -- 100% All damage from Fire moves is halved until the end of the battle.
15 9 Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
20 13 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
25 17 Twister dragon special 20 40 100% Has chance to make the target Flinch.
30 21 Recover normal none 10 -- 100% Heals the user by half its max HP.
25 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
29 Aqua Tail water physical 10 90 90% Inflicts regular damage.
35 33 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
40 37 Hydro Pump water special 5 120 80% Inflicts regular damage.
45 41 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
50 45 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
49 Aqua Ring water none 20 -- 0% Restores 1/16 of the user's max HP every turn.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Twister dragon special 20 40 100% Has chance to make the target Flinch.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 59 Dragon Pulse dragon special 10 90 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Milotic in other Pokédexes