Essentials
Abilities
- Natural Cure
- Cures any major status ailment upon switching out. 
- Frisk
- Reveals an opponent's held item upon entering battle. 
Hidden Ability
- Harvest
- Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime. 
Damage Taken
Pokédex Numbers
- Introduced in
 
- National
- 709
- Mountain Kalos
- 
            62
               
- Original Alola
- 
            197
               
- Original Akala
- 
            124
               
- Updated Alola
- 
            251
               
- Updated Akala
- 
            152
               
Names
- Japanese
         
- オーロット (oorotto)
- 
         
- オーロット
- Korean
         
- 대로트
- Chinese
         
- 朽木妖
- 
         
- 朽木妖
- French
         
- Desséliande
- German
         
- Trombork
- Spanish
         
- Trevenant
- Italian
         
- Trevenant
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 | 
|---|---|---|---|
| Phantump | Trevenant Trade | 
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 78.7 | 343 | 374 | |
| Attack | 82.9 | 288 | 319 | |
| Defense | 59.1 | 220 | 251 | |
| Special Attack | 49.0 | 198 | 229 | |
| Special Defense | 67.5 | 232 | 263 | |
| Speed | 36.6 | 180 | 211 | |
| Total | 55.7 | 
Flavor
Flavor Text
 
- 
   
- It can control trees at will. It will trap people who harm the forest, so they can never leave. 
 
- Using its roots as a nervous system, it controls the trees in the forest. It’s kind to the Pokémon that reside in its body. 
 
- It can control trees at will. It will trap people who harm the forest, so they can never leave. 
 
- Using its roots as a nervous system, it controls the trees in the forest. It’s kind to the Pokémon that reside in its body. 
 
 
- 
   
- This Pokémon is said to devour anyone daring to ravage the forest. To the creatures dwelling in the forest, it offers great kindness. 
 
- Through its roots, it exerts control over other trees. A deadly curse falls upon anyone cutting down trees in forests where Trevenant dwell. 
 
- It’s feared as a ghost of the forest. Lumberjacks bring along Fire types, which Trevenant hates, when they enter the forest. 
 
- This Pokémon controls trees via roots stretching from its feet, and it will attack anyone that dares to ravage the forest. 
 
Sprites
 
     
Height
 
            
 
            
                4'11.1" 
                1.5 m
            
Weight
 
            
 
            
                156.5 lb 
                71.0 kg
            
Locations
- X  
- Y  
Moves
Ghost and Grass moves get STAB, and have their type highlighted in green.
Physical moves better suit Trevenant's higher Attack, and have their class highlighted in green.
|    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | Horn Leech |  |  | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. | |||
| — | — | Tackle |  |  | 35 | 40 | 100% | Inflicts regular damage with no additional effect. | |||
| 0 | 0 | Shadow Claw |  |  | 15 | 70 | 100% | Has an increased chance for a critical hit. | |||
| — | — | Shadow Claw |  |  | 15 | 70 | 100% | Has an increased chance for a critical hit. | |||
| — | — | Horn Leech |  |  | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. | |||
| — | — | Tackle |  |  | 35 | 40 | 100% | Inflicts regular damage with no additional effect. | |||
| — | — | — | — | Confuse Ray |  |  | 10 | — | 100% | Confuses the target. | |
| 5 | 5 | — | — | Astonish |  |  | 15 | 30 | 100% | Has a 30% chance to make the target flinch. | |
| 8 | 8 | — | — | Growth |  |  | 20 | — | — | Raises the user's Attack and Special Attack by one stage. | |
| 5 | 5 | Astonish |  |  | 15 | 30 | 100% | Has a 30% chance to make the target flinch. | |||
| 8 | 8 | Growth |  |  | 20 | — | — | Raises the user's Attack and Special Attack by one stage. | |||
| 13 | 13 | 13 | 13 | Ingrain |  |  | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| 19 | 19 | 19 | 19 | Feint Attack |  |  | 20 | 60 | — | Never misses. | |
| 23 | 23 | 23 | 23 | Leech Seed |  |  | 10 | — | 90% | Seeds the target, stealing HP from it every turn. | |
| 28 | 28 | 28 | 28 | Curse |  |  | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 31 | 31 | 31 | 31 | Will-O-Wisp |  |  | 15 | — | 85% | Burns the target. | |
| 35 | 35 | 35 | 35 | Forest’s Curse |  |  | 20 | — | 100% | Adds Grass to the target's types. | |
| 39 | 39 | 39 | 39 | Destiny Bond |  |  | 5 | — | — | If the user faints this turn, the target automatically will, too. | |
| 45 | 45 | 45 | 45 | Phantom Force |  |  | 10 | 90 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
| 49 | 49 | 49 | 49 | Wood Hammer |  |  | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. | |
| 55 | 55 | Shadow Claw |  |  | 15 | 70 | 100% | Has an increased chance for a critical hit. | |||
| 62 | 62 | 54 | 54 | Horn Leech |  |  | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. | |
|    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
| Egg, learned by Phantump but not Trevenant | |||||||||||
|  |  |  |  | Bestow |  |  | 15 | — | — | Gives the user's held item to the target. | |
|  |  |  |  | Grudge |  |  | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
|  |  |  |  | Imprison |  |  | 10 | — | — | Prevents the target from using any moves that the user also knows. | |
|  | Power-Up Punch |  |  | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. | ||||
|  |  |  |  | Venom Drench |  |  | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | |
|    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Tutor: Can be taught at any time by an NPC. | |||||||||||
|    | Block |  |  | 5 | — | — | Prevents the target from leaving battle. | ||||
|    | Drain Punch |  |  | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. | ||||
|    | Foul Play |  |  | 15 | 95 | 100% | Calculates damage with the target's attacking stat. | ||||
|    | Giga Drain |  |  | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. | ||||
|    | Magic Coat |  |  | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. | |||
|    | Pain Split |  |  | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. | ||||
|    | Role Play |  |  | 10 | — | — | Copies the target's ability. | ||||
|    | Seed Bomb |  |  | 15 | 80 | 100% | Inflicts regular damage with no additional effect. | ||||
|    | Skill Swap |  |  | 10 | — | — | User and target swap abilities. | ||||
|    | Snore |  |  | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
|    | Spite |  |  | 10 | — | 100% | Lowers the PP of the target's last used move by 4. | ||||
|    | Trick |  |  | 10 | — | 100% | User and target swap items. | ||||
|    | Worry Seed |  |  | 10 | — | 100% | Changes the target's ability to Insomnia. | ||||
|    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 01 | 01 | Hone Claws |  |  | 15 | — | — | Raises the user's Attack and accuracy by one stage. | |||
| 04 | 04 | 04 | 04 | Calm Mind |  |  | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | 06 | 06 | 06 | Toxic |  |  | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. | |
| 10 | 10 | 10 | 10 | Hidden Power |  |  | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | 11 | 11 | 11 | Sunny Day |  |  | 5 | — | — | Changes the weather to sunny for five turns. | |
| 15 | 15 | 15 | 15 | Hyper Beam |  |  | 5 | 150 | 90% | User foregoes its next turn to recharge. | |
| 17 | 17 | 17 | 17 | Protect |  |  | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. | 
| 20 | 20 | 20 | 20 | Safeguard |  |  | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | 21 | 21 | 21 | Frustration |  |  | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | 22 | 22 | 22 | Solar Beam |  |  | 10 | 120 | 100% | Requires a turn to charge before attacking. | |
| 26 | 26 | 26 | 26 | Earthquake |  |  | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. | |
| 27 | 27 | 27 | 27 | Return |  |  | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. | |
| 28 | 28 | Dig |  |  | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. | |||
| 29 | 29 | 29 | 29 | Psychic |  |  | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | 30 | 30 | 30 | Shadow Ball |  |  | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | 32 | 32 | 32 | Double Team |  |  | 15 | — | — | Raises the user's evasion by one stage. | |
| 33 | 33 | 33 | 33 | Reflect |  |  | 20 | — | — | Reduces damage from physical attacks by half. | |
| 42 | 42 | 42 | 42 | Facade |  |  | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | 44 | 44 | 44 | Rest |  |  | 10 | — | — | User sleeps for two turns, completely healing itself. | |
| 45 | 45 | 45 | 45 | Attract |  |  | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | 46 | 46 | 46 | Thief |  |  | 25 | 60 | 100% | Takes the target's item. | |
| 48 | 48 | 48 | 48 | Round |  |  | 15 | 60 | 100% | Has double power if it's used more than once per turn. | |
| 52 | 52 | 52 | 52 | Focus Blast |  |  | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 53 | 53 | 53 | 53 | Energy Ball |  |  | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 59 | 59 | Brutal Swing |  |  | 20 | 60 | 100% | Inflicts regular damage with no additional effect. | |||
| 61 | 61 | 61 | 61 | Will-O-Wisp |  |  | 15 | — | 85% | Burns the target. | |
| 65 | 65 | 65 | 65 | Shadow Claw |  |  | 15 | 70 | 100% | Has an increased chance for a critical hit. | |
| 68 | 68 | 68 | 68 | Giga Impact |  |  | 5 | 150 | 90% | User foregoes its next turn to recharge. | |
| 78 | 78 | 78 | 78 | Bulldoze |  |  | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. | |
| 80 | 80 | 80 | 80 | Rock Slide |  |  | 10 | 75 | 90% | Has a 30% chance to make the target flinch. | |
| 81 | 81 | 81 | 81 | X-Scissor |  |  | 15 | 80 | 100% | Inflicts regular damage with no additional effect. | |
| 84 | 84 | 84 | 84 | Poison Jab |  |  | 20 | 80 | 100% | Has a 30% chance to poison the target. | |
| 85 | 85 | 85 | 85 | Dream Eater |  |  | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | 86 | 86 | 86 | Grass Knot |  |  | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | 87 | 87 | 87 | Swagger |  |  | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. | |
| 88 | 88 | 88 | 88 | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | 90 | 90 | 90 | Substitute |  |  | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | 92 | 92 | 92 | Trick Room |  |  | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. | 
| 94 | Secret Power |  |  | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||
| 94 | Rock Smash |  |  | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||||
| 96 | 96 | 96 | 96 | Nature Power |  |  | 20 | — | — | Uses a move which depends upon the terrain. | |
| 97 | 97 | 97 | 97 | Dark Pulse |  |  | 15 | 80 | 100% | Has a 20% chance to make the target flinch. | |
| 98 | 98 | Power-Up Punch |  |  | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. | |||
| 100 | 100 | 100 | 100 | Confide |  |  | 20 | — | — | Lowers the target's Special Attack by one stage. | |
| H1 | H1 | Cut |  |  | 30 | 50 | 95% | Inflicts regular damage with no additional effect. | |||
| H4 | H4 | Strength |  |  | 15 | 80 | 100% | Inflicts regular damage with no additional effect. | |||
| H6 | Rock Smash |  |  | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||||

 708: Phantump
        
        708: Phantump
     
     
    






 ½ male, ½ female
            ½ male, ½ female
            
    
     
     
     
  Cilial
            Cilial
            
    
     
  
             
             
            