Essentials
Pokédex Numbers
- Introduced in
- National
- 693
- Coastal Kalos
- 33
- Updated Alola
- 350
- Updated Poni
- 97
Names
- Japanese
- ブロスター (burosutaa)
- ブロスター
- Korean
- 블로스터
- Chinese
- 鋼砲臂蝦
- 钢炮臂虾
- French
- Gamblast
- German
- Wummer
- Spanish
- Clawitzer
- Italian
- Clawitzer
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Clauncher | Clawitzer Level up, starting at level 37 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 60.3 | 315 | 346 | |
Attack | 46.3 | 214 | 245 | |
Defense | 70.9 | 244 | 275 | |
Special Attack | 89.9 | 308 | 339 | |
Special Defense | 72.8 | 246 | 277 | |
Speed | 38.2 | 186 | 217 | |
Total | 70.4 |
Flavor
Flavor Text
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Their enormous claws launch cannonballs of water powerful enough to pierce tanker hulls.
By expelling water from the nozzle in the back of its claw, it can move at a speed of 60 knots.
Their enormous claws launch cannonballs of water powerful enough to pierce tanker hulls.
By expelling water from the nozzle in the back of its claw, it can move at a speed of 60 knots.
-
It compresses the water it has sucked up and then projects it with enough power to punch a hole right through a thick sheet of iron.
Its right arm is packed with meat. When its pincer falls off, it’s exported to be used as a cooking ingredient.
Sprites
Height
4'3.2"
1.3 m
Weight
77.8 lb
35.3 kg
Locations
- X
Moves
Water moves get STAB, and have their type highlighted in green.
Special moves better suit Clawitzer's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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0 | Aura Sphere | 20 | 80 | — | Never misses. |
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— | Aura Sphere | 20 | 80 | — | Never misses. |
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— | — | — | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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— | — | — | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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— | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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— | — | Aura Sphere | 20 | 80 | — | Never misses. |
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— | — | — | Splash | 40 | — | — | Does nothing. |
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— | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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7 | 7 | — | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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9 | 9 | — | Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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7 | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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9 | Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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12 | 12 | 12 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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16 | 16 | 16 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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20 | 20 | 20 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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25 | 25 | 25 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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30 | 30 | 30 | Crabhammer | 10 | 100 | 90% | Has an increased chance for a critical hit. |
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34 | 34 | 34 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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42 | 42 | 42 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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47 | 47 | 49 | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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53 | 53 | 57 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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57 | 57 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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63 | 63 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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67 | 67 | Aura Sphere | 20 | 80 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Egg, learned by Clauncher but not Clawitzer | ||||||||||
Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Crabhammer | 10 | 100 | 90% | Has an increased chance for a critical hit. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |