Essentials
Abilities
- Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 130
- Kanto
- 130
- Original Johto
- 77
- Original Hoenn
- 53
- Original Sinnoh
- 24
- Extended Sinnoh
- 24
- Updated Johto
- 77
- Central Kalos
- 50
- New Hoenn
- 54
- Original Alola
- 92
- Original Melemele
- 92
- Original Akala
- 35
- Original Ula'ula
- 52
- Original Poni
- 42
- Updated Alola
- 112
- Updated Melemele
- 112
- Updated Akala
- 35
- Updated Ula'ula
- 55
- Updated Poni
- 54
Names
- Japanese
- ギャラドス (gyaradosu)
- ギャラドス
- Official roomaji
- Gyarados
- Korean
- 갸라도스
- Chinese
- 暴鯉龍
- 暴鲤龙
- French
- Léviator
- German
- Garados
- Spanish
- Gyarados
- Italian
- Gyarados
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Magikarp | Gyarados Level up, starting at level 20 |
Gyarados Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 86.4 | 363 | 394 | |
Attack | 97.9 | 378 | 409 | |
Defense | 87.2 | 286 | 317 | |
Special Attack | 54.3 | 208 | 239 | |
Special Defense | 96.6 | 328 | 359 | |
Speed | 65.5 | 230 | 261 | |
Total | 95.9 |
Flavor
Flavor Text
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Once it begins to rampage, a Gyarados will burn everything down, even in a harsh storm.
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In ancient literature, there is a record of a Gyarados that razed a village when violence flared.
Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
When Magikarp evolves into Gyarados, its brain cells undergo a structural transformation. It is said that this transformation is to blame for this Pokémon’s wildly violent nature.
Once Gyarados goes on a rampage, its ferociously violent blood doesn’t calm until it has burned everything down. There are records of this Pokémon’s rampages lasting a whole month.
-
A tale is told of a town that angered Gyarados. Before the sun rose the next day, flames utterly consumed the town, leaving not a trace behind.
There are people who swear that any place Gyarados appears is fated for destruction.
It fires hyper beams in all directions, burning the surrounding area to ash. There are some regions where it’s called “the deity of destruction.”
The energy from evolution stimulated its brain cells strongly, causing it to become very ferocious.
Sprites
Height
21'3.9"
6.5 m
Weight
672.4 lb
305.0 kg
Locations
Pal Park
- Area
- Pond
- Score
- 90
- Rate
- 3
Moves
Water and Dark moves get STAB, and have their type highlighted in green.
Physical moves better suit Gyarados's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
0 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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21 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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24 | Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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27 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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30 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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33 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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20 | 20 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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23 | 23 | 36 | Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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26 | 26 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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29 | 29 | Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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32 | 32 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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35 | 35 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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38 | 38 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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41 | 39 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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41 | 44 | 42 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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44 | 47 | 45 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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48 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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51 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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47 | 50 | 54 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Level up, learned by Magikarp but not Gyarados | ||||||||||
— | — | — | Splash | 40 | — | — | Does nothing. |
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15 | 15 | 15 | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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30 | 30 | 30 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |