Essentials
Abilities
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 499
- Original Unova
- 5
- Updated Unova
- 5
Names
- Japanese
- チャオブー (chaobuu)
- チャオブー
- Korean
- 차오꿀
- Chinese
- 炒炒豬
- 炒炒猪
- French
- Grotichon
- German
- Ferkokel
- Spanish
- Pignite
- Italian
- Pignite
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Tepig | Pignite Level up, starting at level 17 | Emboar Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 82.6 | 353 | 384 | |
Attack | 67.9 | 254 | 285 | |
Defense | 29.3 | 178 | 209 | |
Special Attack | 54.3 | 208 | 239 | |
Special Defense | 30.1 | 178 | 209 | |
Speed | 34.8 | 178 | 209 | |
Total | 41.5 |
Flavor
Flavor Text
-
When its internal fire flares up, its movements grow sharper and faster. When in trouble, it emits smoke.
Whatever it eats becomes fuel for the flame in its stomach. When it is angered, the intensity of the flame increases.
The more it eats, the more fuel it has to make the fire in its stomach stronger. This fills it with even more power.
-
The more it eats, the more fuel it has to make the fire in its stomach stronger. This fills it with even more power.
When its internal fire flares up, its movements grow sharper and faster. When in trouble, it emits smoke.
The more it eats, the more fuel it has to make the fire in its stomach stronger. This fills it with even more power.
When its internal fire flares up, its movements grow sharper and faster. When in trouble, it emits smoke.
Sprites
Height
3'3.4"
1.0 m
Weight
122.4 lb
55.5 kg
Locations
Moves
Fire and Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Pignite's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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0 | 0 | Arm Thrust | 20 | 15 | 100% | Hits 2-5 times in one turn. |
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— | — | Arm Thrust | 20 | 15 | 100% | Hits 2-5 times in one turn. |
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— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | — | — | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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3 | 3 | 3 | 3 | 3 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 7 | 7 | 7 | 7 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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9 | 9 | 9 | 9 | 9 | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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13 | 13 | 13 | 13 | 13 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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15 | 15 | 15 | 15 | 15 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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17 | 17 | 17 | Arm Thrust | 20 | 15 | 100% | Hits 2-5 times in one turn. |
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20 | 20 | 20 | 20 | 20 | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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23 | 23 | 23 | 23 | 23 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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28 | 28 | 28 | 28 | 28 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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31 | 31 | 31 | 31 | 31 | Heat Crash | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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36 | 36 | 36 | 36 | 36 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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39 | 39 | 39 | 39 | 39 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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44 | 44 | 44 | 44 | 44 | Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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47 | 47 | 47 | 47 | 47 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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52 | 52 | 52 | 52 | 52 | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Tepig but not Pignite | ||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Burn Up | 5 | 130 | 100% | Removes the user's Fire type after inflicting damage. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Fire Pledge | 10 | 80 | 100% | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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47 | 47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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50 | 50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |