Essentials
Abilities
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 428
- Original Sinnoh
- 68
- Extended Sinnoh
- 68
- Updated Unova
- 81
- Updated Alola
- 25
- Updated Melemele
- 25
- Updated Poni
- 9
Names
- Japanese
- ミミロップ (mimiroppu)
- ミミロップ
- Official roomaji
- Mimilop
- Korean
- 이어롭
- Chinese
- 長耳兔
- 长耳兔
- French
- Lockpin
- German
- Schlapor
- Spanish
- Lopunny
- Italian
- Lopunny
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Buneary | Lopunny Level up, with at least 220 happiness |
Lopunny Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 48.0 | 303 | 334 | |
Attack | 95.0 | 340 | 371 | |
Defense | 76.3 | 256 | 287 | |
Special Attack | 31.6 | 176 | 207 | |
Special Defense | 81.6 | 260 | 291 | |
Speed | 98.5 | 338 | 369 | |
Total | 87.8 |
Flavor
Flavor Text
-
The ears appear to be delicate. If they are touched roughly, it kicks with its graceful legs.
Extremely cautious, it quickly bounds off when it senses danger.
-
Extremely cautious, it quickly bounds off when it senses danger.
The ears appear to be delicate. If they are touched roughly, it kicks with its graceful legs.
Extremely cautious, it quickly bounds off when it senses danger.
The ears appear to be delicate. If they are touched roughly, it kicks with its graceful legs.
-
Lopunny regrows its coat twice a year. Mufflers and hats made from its fur are really warm.
It’s notably wary and has a dislike of fighting, but at the same time, it can deliver powerful kicks with its lithe legs.
Sprites
Height
4'3.2"
1.3 m
Weight
62.4 lb
28.3 kg
Locations
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Normal and Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Lopunny's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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— | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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— | Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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— | Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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— | Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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— | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | Splash | 40 | — | — | Does nothing. |
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— | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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0 | 0 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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— | — | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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— | — | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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— | — | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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— | — | Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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— | — | Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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— | — | Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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— | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | — | Splash | 40 | — | — | Does nothing. |
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— | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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6 | 6 | 6 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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13 | 13 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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13 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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16 | 16 | 16 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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23 | 23 | 23 | Jump Kick | 10 | 100 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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26 | 26 | 26 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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33 | 33 | 33 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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36 | 36 | 36 | Dizzy Punch | 10 | 70 | 100% | Has a 20% chance to confuse the target. |
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43 | 43 | 43 | After You | 15 | — | — | Makes the target act next this turn. |
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46 | 46 | 46 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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53 | 53 | 53 | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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56 | 56 | 56 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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63 | 63 | 63 | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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66 | 66 | 66 | High Jump Kick | 10 | 130 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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Level up, learned by Buneary but not Lopunny | ||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Splash | 40 | — | — | Does nothing. |
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Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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10 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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13 | — | — | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Jump Kick | 10 | 100 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Dizzy Punch | 10 | 70 | 100% | Has a 20% chance to confuse the target. |
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After You | 15 | — | — | Makes the target act next this turn. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Egg, learned by Buneary but not Lopunny | ||||||||||
Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Copycat | 20 | — | — | Uses the target's last used move. |
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Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Sky Uppercut | 15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. |
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Sweet Kiss | 10 | — | 75% | Confuses the target. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Teeter Dance | 20 | — | 100% | Confuses the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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59 | 59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Machine, learned by Buneary but not Lopunny | ||||||||||
Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |