Essentials

Cacnea

Cacnea

Grass

Abilities

Sand Veil

Increases evasion to 1.25× during a sandstorm.

Dream Ability

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
331
Hoenn
119 Ruby, Sapphire, Emerald

Names

Korean
선인왕
German
Tuska
Chinese
沙漠奈亞
French
Cacnea
Japanese
サボネア (sabonea)
Official Roomaji
Sabonea

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Plant
  • Humanshape
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
97 Search:
1385 EXP at level
Effort points
  • 1 Special Attack
Capture rate
190 Search:
Base happiness
35 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 5% Poison Barb Poison Barb
Generation 4 5% Sticky Barb Sticky Barb
Generation 5 5% Sticky Barb Sticky Barb

Evolution

Baby Basic Stage 1 Stage 2
Cacnea Cacturne Level up, starting at level 32

Stats

Pctile Min IVs Max IVs
HP
50
24.1 273 304
Attack
85
65.2 238 269
Defense
40
11.5 148 179
Special Attack
85
71.7 238 269
Special Defense
40
11.4 148 179
Speed
35
14.1 138 169
Total
335
29.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯✯☆
Skill
★✯✯☆
Stamina
★✯✯✯☆
Jump
★★☆
Total
6/15/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

By storing water in its body, this desert dweller can survive for 30 days without water.

HeartGold, SoulSilver

It lives in arid locations. Its yellow flowers bloom once a year.

Generation 5
Black, White

By storing water in its body, this desert dweller can survive for 30 days without water.

Sprites

Cacnea Cacnea Cacnea Cacnea

Miscellany

Species
Cactus Search:
Color
Green Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Cacnea
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Cacnea
4

1'3.7"
0.4 m

Weight

${_("Trainer dudette")}

Cacnea
513

113.1 lb
51.3 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Grass moves get STAB, and have their type highlighted in green.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

5 5 5 5 5 Absorb Grass special 25 20 100%

Heals the user by half the damage inflicted.

9 9 9 9 9 Growth Normal non-damaging 40

Raises the user's Attack and Special Attack by one stage.

13 13 13 13 13 Leech Seed Grass non-damaging 10 90%

Seeds the target, stealing HP from it every turn.

17 17 17 17 17 Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

21 21 21 21 21 Pin Missile Bug physical 20 14 85%

Hits 2-5 times in one turn.

25 25 25 25 25 Ingrain Grass non-damaging 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

29 29 29 29 29 Faint Attack Dark physical 20 60

Never misses.

33 33 33 33 33 Spikes Ground non-damaging 20

Scatters Spikes, hurting opposing Pokémon that switch in.

37 37 37 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

41 41 41 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

37 37 45 45 45 Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

41 41 49 49 49 Cotton Spore Grass non-damaging 40 100%

Lowers the target's Speed by two stages.

45 45 53 53 53 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

49 57 57 57 Destiny Bond Ghost non-damaging 5

If the user faints this turn, the target automatically will, too.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• Block Normal non-damaging 5

Prevents the target from leaving battle.

• • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

• • • • • DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

• • • • • GrassWhistle Grass non-damaging 15 55%

Puts the target to sleep.

• • • Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

• • • Magical Leaf Grass special 20 60

Never misses.

• • Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

• • • Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

• • • SmellingSalt Normal physical 10 60 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

• Switcheroo Dark non-damaging 10 100%

User and target swap items.

• • • • • Teeter Dance Normal non-damaging 20 100%

Confuses the target.

• Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

09 09 09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

19 19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

37 37 37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

External Links