Essentials

Cacturne

Cacturne

Grass Dark

Abilities

Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Hidden Ability

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Damage Taken

  • Bug 4
  • Dark ½
  • Dragon 1
  • Electric ½
  • Fairy 2
  • Fighting 2
  • Fire 2
  • Flying 2
  • Ghost ½
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
332
Hoenn
120 Ruby, Sapphire, Emerald

Names

Japanese
ノクタス (nokutasu)
Official roomaji
Noctus
Korean
밤선인
Chinese
夢歌奈亞
French
Cacturne
German
Noktuska
Spanish
Cacturne
Italian
Cacturne

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Grass
  • Human-Like
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
166 Search:
Effort points
  • 1 Attack
  • 1 Special Attack
Capture rate
60 Search:
Base happiness
35 Search:
Growth rate
medium slow Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Poison Barb Poison Barb
Colosseum, XD nothing
Generation 4 5% Sticky Barb Sticky Barb
Generation 5 5% Sticky Barb Sticky Barb
Generation 6 5% Sticky Barb Sticky Barb

Evolution

Baby Basic Stage 1 Stage 2
Cacnea Cacturne Level up, starting at level 32

Stats

Pctile Min IVs Max IVs
HP
70
57.3 313 344
Attack
115
87.1 298 329
Defense
60
37.1 188 219
Special Attack
115
90.4 298 329
Special Defense
60
38.8 188 219
Speed
55
36.1 178 209
Total
475
59.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★✯✯☆
Skill
★✯✯✯☆
Stamina
★✯☆
Jump
★★☆
Total
6/15/19

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

Generation 6
X

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

Y

Packs of them follow travelers through the desert until the travelers can no longer move.

Sprites

Cacturne Cacturne Cacturne Cacturne
Cacturne Cacturne

Miscellany

Species
Scarecrow Search:
Color
Green Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Cacturne
Shape
Anthropomorphic Search:

Height

Trainer dude

Cacturne
13

4'3.2"
1.3 m

Weight

Trainer dudette

Cacturne
774

170.6 lb
77.4 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Grass and Dark moves get STAB, and have their type highlighted in green.

Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

5 5 5 5 5 5 Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

9 9 9 9 9 9 Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

13 13 13 13 13 13 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

17 17 17 17 17 17 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

21 21 21 21 21 21 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

25 25 25 25 25 25 Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

29 29 29 29 29 29 Feint Attack Dark physical 20 60

Never misses.

35 35 35 35 35 35 Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

41 41 41 41 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

47 47 47 47 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

41 41 53 53 53 53 Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

47 47 59 59 59 59 Cotton Spore Grass status 40 100%

Lowers the target's Speed by two stages.

53 53 65 65 65 65 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

59 71 71 71 71 Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Cacnea but not Cacturne
• • • • • • Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

• • Block Normal status 5

Prevents the target from leaving battle.

• • • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• • • • • • Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

• Fell Stinger Bug physical 25 30 100%

Raises the user's Attack by two stages if it KOs the target.

• • • • • • Grass Whistle Grass status 15 55%

Puts the target to sleep.

• • • • Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

• • • • Magical Leaf Grass special 20 60

Never misses.

• • • Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

• Rototiller Ground status 10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

• • • • Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

• • • • Smelling Salts Normal physical 10 70 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

• • Switcheroo Dark status 10 100%

User and target swap items.

• • • • • • Teeter Dance Normal status 20 100%

Confuses the target.

• • Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Emerald
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Block Normal status 5

Prevents the target from leaving battle.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swords Dance Normal status 20

Raises the user's Attack by two stages.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

09 09 09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

19 19 19 19 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

External Links