Essentials

Cacturne

Cacturne

grass dark

Abilities

Sand Veil
This Pokemon's Evasion rises one level during Sandstorm.

Damage Taken

  • bug 4
  • dark ½
  • dragon 1
  • electric ½
  • fighting 2
  • fire 2
  • flying 2
  • ghost ½
  • grass ½
  • ground ½
  • ice 2
  • normal 1
  • poison 2
  • psychic 0
  • rock 1
  • steel 1
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
332
Hoenn Generation 3
120

Names

Japanese
ノクタス (nokutasu)
Official Roomaji
Noctus
Korean
밤선인
Chinese
夢歌奈亞
French
Cacturne
German
Noktuska

Breeding

Gender
½ male, ½ female
Egg groups
  • Plant
  • Humanshape
Steps to hatch
5120

Compatibility

  • Bulbasaur
  • Oddish
  • Paras
  • Abra
  • Machop
  • Bellsprout
  • Drowzee
  • Exeggcute
  • Hitmonlee
  • Hitmonchan
  • Tangela
  • Mr. Mime
  • Jynx
  • Electabuzz
  • Magmar
  • Chikorita
  • Hoppip
  • Sunkern
  • Hitmontop
  • Lotad
  • Seedot
  • Shroomish
  • Makuhita
  • Sableye
  • Meditite
  • Volbeat
  • Illumise
  • Roselia
  • Spinda
  • Cacnea
  • Tropius
  • Turtwig
  • Chimchar
  • Cherubi
  • Buneary
  • Lucario
  • Croagunk
  • Carnivine
  • Snover

Training

Base EXP
177
2528 EXP at level
Effort points
  • 1 Attack
  • 1 Special Attack
Capture rate
60
Base happiness
35
Growth rate
medium slow
Wild held items

Generation 3

5% Poison BarbPoison Barb

Generation 4

5% Sticky BarbSticky Barb

Evolution

Baby Basic Stage 1 Stage 2
CacneaCacnea Cacturne Cacturne Level up: 32

Stats

Pctile Min IVs Max IVs
HP
70
60.7 313 344
Attack
115
90.4 298 329
Defense
60
41.3 188 219
Special Attack
115
93.4 298 329
Special Defense
60
41.0 188 219
Speed
55
38.2 178 209
Total
475
65.0

Flavor

Flavor Text

Diamond
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Pearl
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Platinum
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Heart Gold
Packs of them follow travelers through the desert until the travelers can no longer move.
Soul Silver
Packs of them follow travelers through the desert until the travelers can no longer move.

Sprites

Cacturne Cacturne Cacturne Cacturne
Cacturne Cacturne Cacturne Cacturne

Miscellany

Species
Scarecrow
Color
green
Cry
download mp3
Habitat Generation 3
rough terrain
Pawprint
Cacturne
Shape
Anthropomorphic

Height

Trainer dude

Cacturne
13

4'3.2"
1.3 m

Weight

Trainer dudette

Cacturne
774

170.6 lb
77.4 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

RubySapphire
Emerald
Fire RedLeaf Green Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Revenge fighting Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Poison Sting poison Physical 35 15 100%

Has a 30% chance to poison the target.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Absorb grass Special 25 20 100%

Heals the user by half the damage inflicted.

Growth normal None 40 0 100%

Raises the user's Special Attack by one level.

5 5 5 Absorb grass Special 25 20 100%

Heals the user by half the damage inflicted.

9 9 9 Growth normal None 40 0 100%

Raises the user's Special Attack by one level.

13 13 13 Leech Seed grass None 10 0 90%

Seeds the target, stealing HP from it every turn.

17 17 17 Sand-Attack ground None 15 0 100%

Lowers the target's Accuracy by one level.

21 21 21 Pin Missile bug Physical 20 14 85%

Hits 2-5 times in one turn.

25 25 25 Ingrain grass None 20 0 100%

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

29 29 29 Faint Attack dark Physical 20 60 100%

Never misses.

35 35 35 Spikes ground None 20 0 100%

Scatters Spikes, hurting opposing Pokémon that switch in.

41 Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

47 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

41 41 53 Needle Arm grass Physical 15 60 100%

Has a 30% chance to make the target flinch.

47 47 59 Cotton Spore grass None 40 0 85%

Lowers the target's Speed by two levels.

53 53 65 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

59 71 Destiny Bond ghost None 5 0 100%

If the user faints this turn, the target automatically will, too.

RubySapphire
Emerald
Fire RedLeaf Green Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Synthesis grass None 5 0 100%

Heals the user by half its max HP. Affected by weather.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Worry Seed grass None 10 0 100%

Changes the target's ability to Insomnia.

RubySapphire
Emerald
Fire RedLeaf Green Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 09 09 Bullet Seed grass Physical 30 10 100%

Hits 2-5 times in one turn.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

19 19 19 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

60 Drain Punch fighting Physical 5 60 100%

Heals the user by half the damage inflicted.

63 Embargo dark None 15 0 100%

Target cannot use held items.

66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

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