Essentials

Castform

Castform

Normal

Abilities

Forecast

Changes Castform's type and form to match the weather.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
351
Hoenn
142 Ruby, Sapphire, Emerald

Names

Korean
캐스퐁
German
Formeo
Chinese
漂浮泡泡
French
Morphéo
Japanese
ポワルン (powarun)
Official Roomaji
Powalen

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Fairy
  • Indeterminate
Search:
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
145 Search:
2071 EXP at level
Effort points
  • 1 HP
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 100% Mystic Water Mystic Water
Generation 4 100% Mystic Water Mystic Water
Generation 5 100% Mystic Water Mystic Water

Evolution

Baby Basic Stage 1 Stage 2
Castform

Castform Forms

  • Castform
  • Sunny Castform
  • Rainy Castform
  • Snowy Castform

Form changes along with type to match the weather in battle, due to Forecast. Castform is always in its normal form outside of battle, regardless of weather.

Stats

Pctile Min IVs Max IVs
HP
70
58.6 313 344
Attack
70
45.6 208 239
Defense
70
55.0 208 239
Special Attack
70
56.7 208 239
Special Defense
70
56.2 208 239
Speed
70
58.0 208 239
Total
420
48.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★✯☆☆
Skill
★✯☆☆
Stamina
★✯☆☆
Jump
★★✯✯
Total
6/14/20

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

Its appearance changes with the weather. Recently, its molecules were found to be just like water.

HeartGold, SoulSilver

This Pokémon can change its cells, taking different forms based on the temperature and humidity.

Generation 5
Black, White

Its appearance changes with the weather. Recently, its molecules were found to be just like water.

Sprites

Castform Castform Castform Castform

Miscellany

Species
Weather Search:
Color
White Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Castform
Shape
Pomaceous Search:

Height

${_("Trainer dude")}

Castform
3

0'11.8"
0.3 m

Weight

${_("Trainer dudette")}

Castform
8

1.8 lb
0.8 kg

Locations

Moves

Normal moves get STAB, and have their type highlighted in green.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

10 10 10 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

10 10 10 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

10 10 10 Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

20 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

20 20 30 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 20 30 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

20 20 30 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

30 30 40 Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

50 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

50 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

50 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

• Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

• • Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

• • • Future Sight Psychic special 10 100 100%

Hits the target two turns later.

• Hex Ghost special 10 50 100%

Has double power if the target has a major status ailment.

• • Lucky Chant Normal non-damaging 30

Prevents the target from scoring critical hits for five turns.

• • Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

H5 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

External Links