Essentials

Illumise

Illumise

bug

Abilities

Oblivious
This Pokemon cannot become Attracted.
Tinted Lens
This Pokemon inflicts double damage with not-very-effective moves.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting ½
  • fire 2
  • flying 2
  • ghost 1
  • grass ½
  • ground ½
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 2
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
314
Hoenn Generation 3
87

Names

Japanese
イルミーゼ (irumiize)
Official Roomaji
Illumise
Korean
네오비트
Chinese
甜甜螢
French
Lumivole
German
Illumise

Breeding

Gender
always female
Egg groups
  • Bug
  • Humanshape
Steps to hatch
3840

Compatibility

  • Caterpie
  • Weedle
  • Paras
  • Venonat
  • Abra
  • Machop
  • Drowzee
  • Hitmonlee
  • Hitmonchan
  • Mr. Mime
  • Scyther
  • Jynx
  • Electabuzz
  • Magmar
  • Pinsir
  • Ledyba
  • Spinarak
  • Yanma
  • Pineco
  • Gligar
  • Shuckle
  • Heracross
  • Hitmontop
  • Wurmple
  • Surskit
  • Nincada
  • Makuhita
  • Sableye
  • Meditite
  • Volbeat
  • Illumise
  • Spinda
  • Trapinch
  • Cacnea
  • Chimchar
  • Kricketot
  • Burmy
  • Combee
  • Buneary
  • Lucario
  • Skorupi
  • Croagunk

Training

Base EXP
146
2085 EXP at level
Effort points
  • 1 Speed
Capture rate
150
Base happiness
70
Growth rate
fast then very slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Illumise Illumise

Stats

Pctile Min IVs Max IVs
HP
65
52.0 303 334
Attack
47
18.6 162 193
Defense
55
34.6 178 209
Special Attack
73
59.7 214 245
Special Defense
75
61.0 218 249
Speed
85
72.9 238 269
Total
400
41.1

Flavor

Flavor Text

Diamond
With its sweet aroma, it guides VOLBEAT to draw signs with light in the night sky.
Pearl
With its sweet aroma, it guides VOLBEAT to draw signs with light in the night sky.
Platinum
With its sweet aroma, it guides VOLBEAT to draw signs with light in the night sky.
Heart Gold
Its fragrance attracts a swarm of VOLBEAT, so they draw over 200 patterns in the night sky.
Soul Silver
Its fragrance attracts a swarm of VOLBEAT, so they draw over 200 patterns in the night sky.

Sprites

Illumise Illumise Illumise Illumise

Miscellany

Species
Firefly
Color
purple
Cry
download mp3
Habitat Generation 3
forest
Pawprint
Illumise
Shape
Anthropomorphic

Height

Trainer dude

Illumise
6

1'11.6"
0.6 m

Weight

Trainer dudette

Illumise
177

39.0 lb
17.7 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

5 5 Sweet Scent normal None 20 0 100%

Lowers the target's Evasion by one level.

9 9 Charm normal None 20 0 100%

Lowers the target's Attack by two levels.

13 13 Moonlight normal None 5 0 100%

Heals the user by half its max HP. Affected by weather.

17 17 Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

21 21 Wish normal None 10 0 100%

User will recover half its max HP at the end of the next turn.

25 25 Encore normal None 5 0 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

29 29 Flatter dark None 15 0 100%

Raises the target's Special Attack by two levels and confuses the target.

33 33 Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

37 Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

41 Bug Buzz bug Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

37 45 Covet normal Physical 40 40 100%

Takes the target's item.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass normal None 40 0 100%

Allows the trainer to switch out the user and pass effects along to its replacement.

Bug Buzz bug Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Encore normal None 5 0 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Growth normal None 40 0 100%

Raises the user's Special Attack by one level.

Silver Wind bug Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Air Cutter flying Special 25 55 95%

Has an increased chance for a critical hit.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Bug Bite bug Physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ominous Wind ghost Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver String Shot bug None 40 0 95%

Lowers the target's Speed by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Tailwind flying None 30 0 0%

For three turns, friendly Pokémon have doubled Speed.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

19 19 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief dark Physical 10 40 100%

Takes the target's item.

51 Roost flying None 10 0 0%

Heals the user by half its max HP.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

62 Silver Wind bug Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

H5 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

89 U-Turn bug Physical 20 70 100%

User must switch out after attacking.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

External Links