Essentials

Pelipper

Pelipper

Water Flying

Abilities

Keen Eye

Prevents accuracy from being lowered.

Dream Ability

Rain Dish

Heals for 1/16 max HP after each turn during rain.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 4
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 0
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
279
Hoenn
28 Ruby, Sapphire, Emerald
Original Sinnoh
120 Diamond, Pearl
Extended Sinnoh
120 Platinum

Names

Chinese
大嘴鷗
Korean
패리퍼
German
Pelipper
French
Bekipan
Japanese
ペリッパー (perippaa)
Official Roomaji
Pelipper

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Flying
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
164 Search:
2342 EXP at level
Effort points
  • 2 Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Wingull Pelipper Level up, starting at level 25

Stats

Pctile Min IVs Max IVs
HP
60
40.3 293 324
Attack
50
20.5 168 199
Defense
100
85.3 268 299
Special Attack
85
71.7 238 269
Special Defense
70
56.2 208 239
Speed
65
50.8 198 229
Total
430
51.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯☆☆
Skill
★✯
Stamina
★★★✯☆
Jump
★★★★★
Total
11/15/19

Flavor

Flavor Text

Generation 4
Diamond

It dips its large bill in the sea, then scoops up numerous prey along with water.

Pearl

It acts as a delivery service by carrying small Pokémon in its bill. It bobs on the waves to rest.

Platinum

It is a messenger of the skies, carrying small Pokémon and eggs to safety in its bill.

HeartGold, SoulSilver

It protects its young in its beak. It bobs on waves, resting on them on days when the waters are calm.

Generation 5
Black, White

It is a messenger of the skies, carrying small Pokémon and eggs to safety in its bill.

Sprites

Pelipper Pelipper Pelipper Pelipper

Miscellany

Species
Water Bird Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Pelipper
Shape
Alar Search:

Height

${_("Trainer dude")}

Pelipper
12

3'11.2"
1.2 m

Weight

${_("Trainer dudette")}

Pelipper
280

61.7 lb
28.0 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Water and Flying moves get STAB, and have their type highlighted in green.

Special moves better suit Pelipper's higher Special Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Soak Water non-damaging 20 100%

Changes the target's type to Water.

Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Water Sport Water non-damaging 15

Halves all Fire-type damage.

Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

3 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

7 6 6 6 Supersonic Normal non-damaging 20 55%

Confuses the target.

13 11 11 11 Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

21 16 16 16 Mist Ice non-damaging 30

Protects the user's stats from being changed by enemy moves.

19 19 19 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

24 24 24 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

25 25 25 25 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

33 Stockpile Normal non-damaging 20

Stores energy up to three times for use with Spit Up and Swallow.

31 31 31 Roost Flying non-damaging 10

Heals the user by half its max HP.

38 38 38 Stockpile Normal non-damaging 20

Stores energy up to three times for use with Spit Up and Swallow.

33 38 38 38 Swallow Normal non-damaging 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

47 38 38 38 Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

43 43 43 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

50 50 50 Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

61 57 57 57 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

63 Hurricane Flying special 10 120 70%

Has a 30% chance to confuse the target.

Level up, learned by Wingull but not Pelipper
31 24 24 24 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

43 34 34 34 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

55 37 37 37 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

42 42 42 Aerial Ace Flying physical 20 60

Never misses.

47 47 47 Air Slash Flying special 20 75 95%

Has a 30% chance to make the target flinch.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Wingull but not Pelipper
• • • • Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

• • • Aqua Ring Water non-damaging 20

Restores 1/16 of the user's max HP each turn.

• Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• • • • Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

• • • Knock Off Dark physical 20 20 100%

Target drops its held item.

• • • • Mist Ice non-damaging 30

Protects the user's stats from being changed by enemy moves.

• Roost Flying non-damaging 10

Heals the user by half its max HP.

• • • • Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

• • • • Water Sport Water non-damaging 15

Halves all Fire-type damage.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Air Cutter Flying special 25 55 95%

Has an increased chance for a critical hit.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gunk Shot Poison physical 5 120 70%

Has a 30% chance to poison the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Tailwind Flying non-damaging 30

For three turns, friendly Pokémon have doubled Speed.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

47 47 47 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

51 51 Roost Flying non-damaging 10

Heals the user by half its max HP.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2 H2 H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H5 Defog Flying non-damaging 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

External Links