Essentials
Pokédex Numbers
- Introduced in
- National
- 3
- Kanto
- 3
- Original Johto
- 228
- Updated Johto
- 233
- Central Kalos
- 82
Names
- Japanese
- フシギバナ (fushigibana)
- フシギバナ
- Official roomaji
- Fushigibana
- Korean
- 이상해꽃
- Chinese
- 妙蛙花
- 妙蛙花
- French
- Florizarre
- German
- Bisaflor
- Spanish
- Venusaur
- Italian
- Venusaur
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Bulbasaur | Ivysaur Level up, starting at level 16 | Venusaur Level up, starting at level 32 |
Venusaur Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 74.1 | 333 | 364 | |
Attack | 57.3 | 232 | 263 | |
Defense | 66.4 | 234 | 265 | |
Special Attack | 80.1 | 268 | 299 | |
Special Defense | 84.4 | 268 | 299 | |
Speed | 63.4 | 228 | 259 | |
Total | 78.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/17
Flavor
Flavor Text
-
After a rainy day, the flower on its back smells stronger. The scent attracts other Pokémon.
-
By spreading the broad petals of its flower and catching the sun’s rays, it fills its body with power.
After a rainy day, the flower on its back smells stronger. The scent attracts other Pokémon.
There is a large flower on Venusaur’s back. The flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower’s aroma soothes the emotions of people.
Sprites
Height
6'6.7"
2.0 m
Weight
220.5 lb
100.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Grass and Poison moves get STAB, and have their type highlighted in green.
Special moves better suit Venusaur's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | — | — | — | — | — | — | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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0 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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— | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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— | — | — | — | — | — | — | — | — | — | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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4 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 3 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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13 | 10 | 10 | 10 | 9 | 9 | 9 | 9 | 9 | 9 | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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22 | 15 | 15 | 15 | 13 | 13 | 13 | 13 | 13 | 13 | Poison Powder | 35 | — | 75% | Poisons the target. |
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15 | 15 | 15 | 13 | 13 | 13 | 13 | 13 | 13 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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15 | 15 | 15 | 15 | 15 | 15 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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30 | 22 | 22 | 22 | 20 | 20 | 20 | 20 | 20 | 20 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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29 | 29 | 29 | 23 | 23 | 23 | 23 | 23 | 23 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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43 | 41 | 41 | 41 | 28 | 28 | 28 | 28 | 28 | 28 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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55 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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31 | 31 | 31 | 31 | 31 | 31 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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32 | 32 | 32 | 32 | 32 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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39 | 39 | 39 | 39 | 39 | 39 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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53 | 53 | 53 | 45 | 45 | 45 | 45 | 45 | 45 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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50 | 50 | 50 | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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65 | 65 | 65 | 65 | 53 | 53 | 53 | 53 | 53 | 53 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Level up, learned by Bulbasaur but not Venusaur | |||||||||||||||||
37 | 37 | 37 | 37 | 37 | 37 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||
Egg, learned by Bulbasaur but not Venusaur | |||||||||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Magical Leaf | 20 | 60 | — | Never misses. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Frenzy Plant | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
03 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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02 | 02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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09 | 09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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21 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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19 | 19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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40 | 40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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49 | 49 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |