Essentials

Stunfisk

Stunfisk

Ground Electric

Abilities

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Limber

Prevents paralysis.

Hidden Ability

Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 2
  • Ground 2
  • Ice 2
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 5
National
618
Original Unova
124 Black, White
Updated Unova
231 Black 2, White 2
Mountain Kalos
39 X, Y

Names

Spanish
Stunfisk
Italian
Stunfisk
German
Flunschlik
French
Limonde
Japanese
マッギョ (maggyo)

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Amorphous
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
165 Search:
Effort points
  • 2 HP
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Soft Sand Soft Sand
Generation 6 5% Soft Sand Soft Sand

Evolution

Baby Basic Stage 1 Stage 2
Stunfisk

Stats

Pctile Min IVs Max IVs
HP
109
94.5 391 422
Attack
66
40.9 200 231
Defense
84
68.7 236 267
Special Attack
81
66.8 230 261
Special Defense
99
84.8 266 297
Speed
32
11.2 132 163
Total
471
58.5

Flavor

Flavor Text

Generation 5
Black

Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It smiles when transmitting electricity.

White

It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of electricity.

Black 2, White 2

When its opponent can’t be paralyzed, it contorts itself with unexpected speed and flops away.

Generation 6
X

Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It smiles when transmitting electricity.

Y

It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of electricity.

Sprites

Stunfisk Stunfisk Stunfisk Stunfisk

Miscellany

Species
Trap Search:
Color
Brown Search:
Cry
Footprint
Stunfisk
Shape
Ichthyic Search:

Height

Trainer dude

Stunfisk
7

2'3.6"
0.7 m

Weight

Trainer dudette

Stunfisk
110

24.3 lb
11.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Ground and Electric moves get STAB, and have their type highlighted in green.

Special moves better suit Stunfisk's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Mud Sport Ground status 15

Halves all Electric-type damage.

5 5 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

9 9 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

13 13 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 Camouflage Normal status 20

User's type changes to match the terrain.

21 21 Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

25 25 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

30 30 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

35 35 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

40 40 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

45 45 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

50 50 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

55 55 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

61 61 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• Eerie Impulse Electric status 15 100%

Lowers the target's Attack by two stages.

• Me First Normal status 20 *

Uses the target's move against it before it attacks, with power increased by half.

• • Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

• Reflect Type Normal status 15

User becomes the target's type.

• • Shock Wave Electric special 20 60

Never misses.

• • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

• • Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

• • Yawn Normal status 10

Target sleeps at the end of the next turn.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Black 2, White 2 Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Black 2, White 2 Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

External Links