Essentials

Carracosta

Prototurtle Pokémon

Carracosta

Water Rock

Abilities

Solid Rock

Decreases damage taken from super-effective moves by 1/4.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Hidden Ability

Swift Swim

Doubles Speed during rain.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 2
  • Fire ¼
  • Flying ½
  • Ghost 1
  • Grass 4
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
565
Original Unova
71 Black, White
Updated Unova
127 Black 2, White 2
Original Alola
195 Sun, Moon
Original Akala
122 Sun, Moon
Updated Alola
242 Ultra Sun, Ultra Moon
Updated Akala
143 Ultra Sun, Ultra Moon

Names

Japanese
アバゴーラ (abagoora)
アバゴーラ
Korean
늑골라
Chinese
肋骨海龜
肋骨海龟
French
Mégapagos
German
Karippas
Spanish
Carracosta
Italian
Carracosta

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Water 1
  • Water 3
Search:
Hatch counter
30 Search:
Steps to hatch
7905 / 4080

Compatibility

Training

Base EXP
173 Search:
Effort points
  • 2 Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Tirtouga Carracosta Level up, starting at level 37

Stats

Pctile Min IVs Max IVs
HP
74
62.3 321 352
Attack
108
81.6 284 315
Defense
133
96.3 334 365
Special Attack
83
65.5 234 265
Special Defense
65
44.2 198 229
Speed
32
10.4 132 163
Total
495
67.1

Flavor

Flavor Text

Generation 5
Black

They can live both in the ocean and on land. A slap from one of them is enough to open a hole in the bottom of a tanker.

White

Incredible jaw strength enables them to chew up steel beams and rocks along with their prey.

Black 2, White 2

It could knock out a foe with a slap from one of its developed front appendages and chew it up, shell or bones and all.

Generation 6
X

They can live both in the ocean and on land. A slap from one of them is enough to open a hole in the bottom of a tanker.

Y

It could knock out a foe with a slap from one of its developed front appendages and chew it up, shell or bones and all.

Omega Ruby

They can live both in the ocean and on land. A slap from one of them is enough to open a hole in the bottom of a tanker.

Alpha Sapphire

It could knock out a foe with a slap from one of its developed front appendages and chew it up, shell or bones and all.

Generation 7
Sun

It constructed its sturdy shell by crunching and swallowing the hard shells or bones of its prey.

Moon

Active both on land and in the sea, this Pokémon drags its land-based prey into the water to finish it off.

Ultra Sun

Its jaws are terrifyingly powerful. It could eat Omastar and Omanyte whole and not be bothered in the slightest by their shells.

Ultra Moon

Carracosta eats every last bit of the prey it catches, even the shells and bones, to further strengthen its sturdy shell.

Sprites

Carracosta Carracosta

Miscellany

Species
Prototurtle Pokémon Search:
Color
Blue Search:
Cry
Footprint
Carracosta
Shape
Sciurine Search:

Height

Trainer dude

Carracosta
12

3'11.2"
1.2 m

Weight

Trainer dudette

Carracosta
810

178.6 lb
81.0 kg

Locations

Moves

Water and Rock moves get STAB, and have their type highlighted in green.

Physical moves better suit Carracosta's higher Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Withdraw Water status 40

Raises the user's Defense by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

5 5 5 5 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

8 8 8 8 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

11 11 11 11 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

15 15 15 15 Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

18 18 18 18 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

21 21 21 21 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

25 25 25 25 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

28 28 28 28 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

31 31 31 31 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

35 35 35 35 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

40 40 40 40 Shell Smash Normal status 15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

45 45 45 45 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

51 51 51 51 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

56 56 56 56 Rain Dance Water status 5

Changes the weather to rain for five turns.

61 61 61 61 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Tirtouga but not Carracosta
• • • • Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

• • • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

• • • • Iron Defense Steel status 15

Raises the user's Defense by two stages.

• • • • Knock Off Dark physical 20 65 100%

Target drops its held item.

• Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

• • • • Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

• • • • Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

• • • • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

• • • • Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Block Normal status 5

Prevents the target from leaving battle.

Black 2, White 2 Omega Ruby, Alpha Sapphire Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Omega Ruby, Alpha Sapphire Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Black 2, White 2 Omega Ruby, Alpha Sapphire Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Black 2, White 2 Omega Ruby, Alpha Sapphire Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H6 H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links