Essentials
Abilities
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 351
- Original Hoenn
- 142
- Updated Unova
- 163
- New Hoenn
- 147
- Original Alola
- 181
- Original Akala
- 108
- Original Ula'ula
- 77
- Original Poni
- 69
- Updated Alola
- 220
- Updated Akala
- 121
- Updated Ula'ula
- 84
- Updated Poni
- 82
Names
- Japanese
- ポワルン (powarun)
- ポワルン
- Official roomaji
- Powalen
- Korean
- 캐스퐁
- Chinese
- 飄浮泡泡
- 飘浮泡泡
- French
- Morphéo
- German
- Formeo
- Spanish
- Castform
- Italian
- Castform
Breeding
Compatibility
Training
Wild held items
100% | Mystic Water | |
nothing | ||
100% | Mystic Water | |
100% | Mystic Water | |
100% | Mystic Water | |
nothing | ||
5% | Mystic Water |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Castform |
Castform Forms
Form changes along with type to match the weather in battle, due to Forecast. Castform is always in its normal form outside of battle, regardless of weather.
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 56.6 | 313 | 344 | |
Attack | 42.7 | 208 | 239 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 54.3 | 208 | 239 | |
Special Defense | 50.6 | 208 | 239 | |
Speed | 53.9 | 208 | 239 | |
Total | 42.6 |
Flavor
Flavor Text
-
Its appearance changes with the weather. Recently, its molecules were found to be just like water.
Temperature and weather affect its cellular structure, so this Pokémon changes form according to the weather.
-
This Pokémon can change its cells, taking different forms based on the temperature and humidity.
It has the ability to change its form into the sun, the rain, or a snow cloud, depending on the weather.
Castform’s appearance changes with the weather. This Pokémon gained the ability to use the vast power of nature to protect its tiny body.
Castform borrows the power of nature to transform itself into the guises of the sun, rain, and snow-clouds. This Pokémon’s feelings change with the weather.
-
It changes its form depending on the weather. Changes in the temperature or humidity appear to affect its cellular structure.
Its form changes on its own, due to its cells’ sensitive reactions to temperature and humidity.
Although its form changes with the weather, that is apparently the result of a chemical reaction and not the result of its own free will.
Its form changes depending on the weather. The rougher conditions get, the rougher Castform’s disposition!
Sprites
Height
0'11.8"
0.3 m
Weight
1.8 lb
0.8 kg
Locations
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Ice moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
10 | 10 | 10 | 10 | 10 | 10 | 10 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
10 | 10 | 10 | 10 | 10 | 10 | 10 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
|||
10 | 10 | 10 | 10 | 10 | 10 | 10 | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
|||
20 | 15 | 15 | 15 | 15 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||
20 | 30 | 20 | 20 | 20 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||||
20 | 30 | 20 | 20 | 20 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||||
20 | 20 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
||||||||
20 | 20 | 30 | 20 | 20 | 20 | 20 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
|||
20 | 20 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
||||||||
30 | 30 | 40 | 30 | 25 | 25 | 25 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
|||
50 | 40 | 35 | 35 | 35 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
|||||
50 | 40 | 35 | 35 | 35 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
|||||
50 | 40 | 35 | 35 | 35 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
|||||
45 | 45 | 45 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
|||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
||||||||||
Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
||||||||||
Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
||||||||||
Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
||||||||||
Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
||||||||||
Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
||||||||||
Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
||||||||||
Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
||||||||||
Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
||||||||||
Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
||||||||||
Reflect Type | 15 | — | — | User becomes the target's type. |
||||||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||||||||
Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
||||||||||
Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
||||||||||
Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
||||||||||
Shock Wave | 20 | 60 | — | Never misses. |
||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||
Swift | 20 | 60 | — | Never misses. |
||||||||||
Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
||||||||||
Thunder Wave | 20 | — | 90% | Paralyzes the target. |
||||||||||
Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
||||||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
|||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
|||
10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
|||
14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
|||
17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
|||
24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
|||
25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|||
27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|||
32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
||||||||
35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
|||
37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
|||
38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
|||
42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
|||
48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||||
53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
||||
58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||
55 | 55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
|||||
59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
|||||||
67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
|||||||
H5 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
|||||
72 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
||||||||
73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
||||
77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
||||
83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
|||||||||
78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
|||||||||
82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||
83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||||||||
87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||
88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||
90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||||
100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |