Essentials

Croconaw

Croconaw

Water

Abilities

Torrent

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Dream Ability

Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 2
National
159
Original Johto
8 Gold, Silver, Crystal
Updated Johto
8 HeartGold, SoulSilver

Names

French
Crocrodil
Chinese
藍鱷
German
Tyracroc
Korean
엘리게이
Japanese
アリゲイツ (arigeitsu)
Official Roomaji
Alligates

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Monster
  • Water 1
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
143 Search:
2042 EXP at level
Effort points
  • 1 Attack
  • 1 Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Totodile Croconaw Level up, starting at level 18 Feraligatr Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
65
49.9 303 334
Attack
80
57.8 228 259
Defense
80
67.4 228 259
Special Attack
59
39.3 186 217
Special Defense
63
45.3 194 225
Speed
58
40.5 184 215
Total
405
43.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★★✯✯☆
Skill
★✯☆
Stamina
★✯✯✯☆
Jump
★★✯
Total
7/15/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

Once it bites down, it won’t let go until it loses its fangs. New fangs quickly grow into place.

HeartGold

If it loses a fang, a new one grows back in its place. There are always 48 fangs lining its mouth.

SoulSilver

It opens its huge jaws wide when attacking. If it loses any fangs while biting, they grow back in.

Generation 5
Black, White

Once it bites down, it won't let go until it loses its fangs. New fangs quickly grow into place.

Sprites

Croconaw Croconaw Croconaw Croconaw

Miscellany

Species
Big Jaw Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Croconaw
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Croconaw
11

3'7.3"
1.1 m

Weight

${_("Trainer dudette")}

Croconaw
250

55.1 lb
25.0 kg

Locations

Moves

Water moves get STAB, and have their type highlighted in green.

Physical moves better suit Croconaw's higher Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

6 6 6 6 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

8 8 8 8 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

13 13 13 13 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

15 15 15 15 Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

21 21 21 21 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

24 24 24 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

24 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

30 30 30 30 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

33 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

7 7 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

13 13 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

21 21 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

28 28 Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

37 37 33 33 33 39 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

45 45 39 39 39 42 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

42 42 48 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

42 48 48 51 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

48 51 51 57 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

55 55 51 57 57 60 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Totodile but not Croconaw
• • • • • • AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

• Block Normal non-damaging 5

Prevents the target from leaving battle.

• • • • • • Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

• • • • Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

• • • • Dragon Dance Dragon non-damaging 20

Raises the user's Attack and Speed by one stage.

• Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

• • • • • • Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

• • • • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• • • • Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

• • • • • Mud Sport Ground non-damaging 15

Halves all Electric-type damage.

• Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

• • • • • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• • • • • • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

• • • • • Water Sport Water non-damaging 15

Halves all Fire-type damage.

Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Water Pledge Water special 10 50 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

01 01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

07 07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14 14 14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

75 75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links