Essentials

Totodile

Totodile

Water

Abilities

Torrent

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Hidden Ability

Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 2
National
158
Original Johto
7 Gold, Silver, Crystal
Updated Johto
7 HeartGold, SoulSilver

Names

French
Kaiminus
Italian
Totodile
Chinese
小鋸鱷
German
Karnimani
Korean
리아코
Spanish
Totodile
Japanese
ワニノコ (waninoko)
Official roomaji
Waninoko

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Monster
  • Water 1
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
63 Search:
Effort points
  • 1 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Totodile Croconaw Level up, starting at level 18 Feraligatr Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
50
22.9 273 304
Attack
65
37.9 198 229
Defense
64
42.1 196 227
Special Attack
44
19.6 156 187
Special Defense
48
19.7 164 195
Speed
43
21.4 154 185
Total
314
20.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★★✯✯☆
Skill
★✯☆
Stamina
★✯☆
Jump
★★✯
Total
7/14/18

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It has the habit of biting anything with its developed jaws. Even its Trainer needs to be careful.

Generation 6
X

It is small but rough and tough. It won’t hesitate to take a bite out of anything that moves.

Sprites

Totodile Totodile Totodile Totodile

Miscellany

Species
Big Jaw Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Totodile
Shape
Sciurine Search:

Height

Trainer dude

Totodile
6

1'11.6"
0.6 m

Weight

Trainer dudette

Totodile
95

20.9 lb
9.5 kg

Locations

Pal Park

Area
Pond
Score
50
Rate
30

Moves

Water moves get STAB, and have their type highlighted in green.

Physical moves better suit Totodile's higher Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

6 6 6 6 6 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

7 7 8 8 8 8 8 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

13 13 13 13 13 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

15 15 15 15 15 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

20 20 20 20 20 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

22 22 22 22 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

22 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

27 27 27 27 27 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

29 29 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

29 29 29 34 34 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

34 34 34 36 36 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

36 36 41 41 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

36 41 41 43 43 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

41 43 43 48 48 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

13 13 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

20 20 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

27 27 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

35 35 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

43 43 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

52 52 43 48 48 50 50 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • • Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • • Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

• • Block Normal status 5

Prevents the target from leaving battle.

• • • • • • • Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

• • • • Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

• • • • • Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

• • Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

• Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

• • • • • • • Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

• • • • • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• • • • • Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

• • • • • • Mud Sport Ground status 15

Halves all Electric-type damage.

• Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

• • • • • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• • • • • • • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

• • • • • • Water Sport Water status 15

Halves all Fire-type damage.

Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Block Normal status 5

Prevents the target from leaving battle.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Swords Dance Normal status 20

Raises the user's Attack by two stages.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

01 01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

01 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

43 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

65 65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

75 75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H7 H7 H7 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links