Essentials

Slowbro

Mega Slowbro

Mega Slowbro

Water Psychic

Abilities

Shell Armor

Protects against critical hits.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 2
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
80
Kanto
80 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
81 Gold, Silver, Crystal
Updated Johto
81 HeartGold, SoulSilver
Coastal Kalos
134 X, Y

Names

Japanese
ヤドラン (yadoran)
ヤドラン
Official roomaji
Yadoran
Korean
야도란
Chinese
呆殼獸
呆壳兽
French
Flagadoss
German
Lahmus
Spanish
Slowbro
Italian
Slowbro

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Water 1
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
207 Search:
Effort points
  • 2 Defense
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Sun, Ultra Moon nothing
Moon, Ultra Sun 5% King’s Rock King’s Rock

Evolution

Baby Basic Stage 1 Stage 2
Slowpoke Slowbro Level up, starting at level 37
Slowking Trade, while holding a King’s Rock

Slowbro Forms

  • Slowbro
  • Mega Slowbro

Stats

Pctile Min IVs Max IVs
HP
95
86.4 363 394
Attack
75
48.9 218 249
Defense
180
99.1 428 459
Special Attack
130
93.8 328 359
Special Defense
80
64.0 228 259
Speed
30
8.0 128 159
Total
590
89.2

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Though usually dim witted, it seems to become inspired if the Shellder on its tail bites down.

Generation 6
X

An attached Shellder won’t let go because of the tasty flavor that oozes out of its tail.

Y

When a Slowpoke went hunting in the sea, its tail was bitten by a Shellder. That made it evolve into Slowbro.

Omega Ruby, Alpha Sapphire

Slowbro’s tail has a Shellder firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This causes Slowbro to grudgingly swim and catch prey instead.

Generation 7
Moon

Whenever Shellder bites down hard on its tail, it gives Slowbro a flash of inspiration...which it forgets a moment later.

Ultra Sun

Spacing out is basically all it does. It turns back into Slowpoke if its tail, along with Shellder, breaks off.

Sprites

Mega Slowbro Mega Slowbro

Miscellany

Species
Hermit Crab Pokémon Search:
Color
Pink Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Slowbro
Shape
Sciurine Search:

Height

Trainer dude

Mega Slowbro
20

6'6.7"
2.0 m

Weight

Trainer dudette

Mega Slowbro
1200

264.6 lb
120.0 kg

Locations

Pal Park

Area
Pond
Score
70
Rate
20

Moves

Water and Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Slowbro's higher Special Attack, and have their class highlighted in green.

Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Heal Pulse Psychic status 10

Heals the target for half its max HP.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

0 Withdraw Water status 40

Raises the user's Defense by one stage.

Withdraw Water status 40

Raises the user's Defense by one stage.

Heal Pulse Psychic status 10

Heals the target for half its max HP.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

5 5 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

9 9 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

14 14 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

19 19 Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

23 23 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

28 28 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

32 32 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

36 36 Slack Off Normal status 10

Heals the user by half its max HP.

37 Withdraw Water status 40

Raises the user's Defense by one stage.

43 43 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

49 49 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 Rain Dance Water status 5

Changes the weather to rain for five turns.

62 62 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

68 68 Heal Pulse Psychic status 10

Heals the target for half its max HP.

Level up, learned by Slowpoke but not Slowbro
Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Slack Off Normal status 10

Heals the user by half its max HP.

Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Heal Pulse Psychic status 10

Heals the target for half its max HP.

Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Slowpoke but not Slowbro
• • Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

• • Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

• • Block Normal status 5

Prevents the target from leaving battle.

• • Future Sight Psychic special 10 120 100%

Hits the target two turns later.

• • Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

• • Mud Sport Ground status 15

Halves all Electric-type damage.

• • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

• • Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

• • Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

• • Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire After You Normal status 15

Makes the target act next this turn.

Omega Ruby, Alpha Sapphire Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Block Normal status 5

Prevents the target from leaving battle.

Omega Ruby, Alpha Sapphire Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Omega Ruby, Alpha Sapphire Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Omega Ruby, Alpha Sapphire Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Omega Ruby, Alpha Sapphire Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Omega Ruby, Alpha Sapphire Iron Defense Steel status 15

Raises the user's Defense by two stages.

Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Omega Ruby, Alpha Sapphire Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Omega Ruby, Alpha Sapphire Recycle Normal status 10

User recovers the item it last used up.

Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Omega Ruby, Alpha Sapphire Skill Swap Psychic status 10

User and target swap abilities.

Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Trick Psychic status 10 100%

User and target swap items.

Omega Ruby, Alpha Sapphire Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Omega Ruby, Alpha Sapphire Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Omega Ruby, Alpha Sapphire Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Machine, learned by Slowpoke but not Slowbro
Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Double Team Normal status 15

Raises the user's evasion by one stage.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links