Essentials
Pokédex Numbers
- Introduced in
- National
- 80
- Kanto
- 80
- Original Johto
- 81
- Updated Johto
- 81
- Coastal Kalos
- 134
- Original Alola
- 38
- Original Melemele
- 38
- Original Ula'ula
- 19
- Updated Alola
- 45
- Updated Melemele
- 45
- Updated Ula'ula
- 19
Names
- Japanese
- ヤドラン (yadoran)
- ヤドラン
- Official roomaji
- Yadoran
- Korean
- 야도란
- Chinese
- 呆殼獸
- 呆壳兽
- French
- Flagadoss
- German
- Lahmus
- Spanish
- Slowbro
- Italian
- Slowbro
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Slowpoke | Slowbro Level up, starting at level 37 | ||
Slowking Trade, while holding a King’s Rock |
Slowbro Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 86.4 | 363 | 394 | |
Attack | 48.9 | 218 | 249 | |
Defense | 99.1 | 428 | 459 | |
Special Attack | 93.8 | 328 | 359 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 8.0 | 128 | 159 | |
Total | 89.2 |
Flavor
Flavor Text
-
Though usually dim witted, it seems to become inspired if the Shellder on its tail bites down.
-
An attached Shellder won’t let go because of the tasty flavor that oozes out of its tail.
When a Slowpoke went hunting in the sea, its tail was bitten by a Shellder. That made it evolve into Slowbro.
Slowbro’s tail has a Shellder firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This causes Slowbro to grudgingly swim and catch prey instead.
-
It spaces out while gazing at the sea. With Shellder’s poison flowing through its body, it becomes even spacier.
Whenever Shellder bites down hard on its tail, it gives Slowbro a flash of inspiration...which it forgets a moment later.
Spacing out is basically all it does. It turns back into Slowpoke if its tail, along with Shellder, breaks off.
Shellder, in its greed to suck out more and more sweetness from Slowbro’s tail, has metamorphosed into a spiral-shaped shell.
Sprites
Height
6'6.7"
2.0 m
Weight
264.6 lb
120.0 kg
Locations
Pal Park
- Area
- Pond
- Score
- 70
- Rate
- 20
Moves
Water and Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Slowbro's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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— | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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— | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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0 | Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
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— | Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
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— | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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— | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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— | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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5 | 5 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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9 | 9 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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14 | 14 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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19 | 19 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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23 | 23 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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28 | 28 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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32 | 32 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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36 | 36 | Slack Off | 10 | — | — | Heals the user by half its max HP. |
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37 | Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
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43 | 43 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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49 | 49 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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55 | 55 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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62 | 62 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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68 | 68 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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Level up, learned by Slowpoke but not Slowbro | |||||||||
Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Slack Off | 10 | — | — | Heals the user by half its max HP. |
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Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Egg, learned by Slowpoke but not Slowbro | |||||||||
Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | |||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Trick | 10 | — | 100% | User and target swap items. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Machine, learned by Slowpoke but not Slowbro | |||||||||
Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |