Essentials

Blastoise

Blastoise

Water

Abilities

Torrent

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Dream Ability

Rain Dish

Heals for 1/16 max HP after each turn during rain.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
9
Kanto
9 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
234 Gold, Silver, Crystal
Updated Johto
239 HeartGold, SoulSilver

Names

German
Turtok
Chinese
水箭龜
French
Tortank
Korean
거북왕
Japanese
カメックス (kamekkusu)
Official Roomaji
Kamex

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Monster
  • Water 1
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
210 Search:
3000 EXP at level
Effort points
  • 3 Special Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Squirtle Wartortle Level up, starting at level 16 Blastoise Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
79
72.0 331 362
Attack
83
61.8 234 265
Defense
100
85.3 268 299
Special Attack
85
71.7 238 269
Special Defense
105
90.3 278 309
Speed
78
64.5 224 255
Total
530
86.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★★
Power
★★✯✯☆
Skill
★✯☆
Stamina
★★★✯☆
Jump
★★☆
Total
11/15/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.

HeartGold

It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.

SoulSilver

The rocket cannons on its shell fire jets of water capable of punching holes through thick steel.

Generation 5
Black, White

The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.

Sprites

Blastoise Blastoise Blastoise Blastoise

Miscellany

Species
Shellfish Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Blastoise
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Blastoise
16

5'3.0"
1.6 m

Weight

${_("Trainer dudette")}

Blastoise
855

188.5 lb
85.5 kg

Locations

Moves

Water moves get STAB, and have their type highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Bubble Water special 30 20 100%

Has a 10% chance to lower the target's Speed by one stage.

Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Bubble Water special 30 20 100%

Has a 10% chance to lower the target's Speed by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Withdraw Water non-damaging 40

Raises the user's Defense by one stage.

4 4 4 4 4 4 Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

8 7 7 7 7 7 7 Bubble Water special 30 20 100%

Has a 10% chance to lower the target's Speed by one stage.

10 10 10 10 10 10 Withdraw Water non-damaging 40

Raises the user's Defense by one stage.

15 13 13 13 13 13 13 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

24 19 19 16 16 16 16 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

31 Withdraw Water non-damaging 40

Raises the user's Defense by one stage.

25 25 20 20 20 20 Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

31 31 24 24 24 24 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

28 28 28 28 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

32 32 32 32 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

42 39 39 39 39 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

46 46 46 Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

42 42 46 53 53 53 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

55 55 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

52 68 68 53 60 60 60 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Squirtle but not Blastoise
• • • • Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

• • • • Aqua Ring Water non-damaging 20

Restores 1/16 of the user's max HP each turn.

• Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

• • • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • • • Foresight Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • • • • Haze Ice non-damaging 30

Resets all Pokémon's stats, accuracy, and evasion.

• • • • • • Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

• • • • • • Mist Ice non-damaging 30

Protects the user's stats from being changed by enemy moves.

• • • • • Mud Sport Ground non-damaging 15

Halves all Electric-type damage.

• • • • Muddy Water Water special 10 95 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • • Refresh Normal non-damaging 20

Cleanses the user of a burn, paralysis, or poison.

• • Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

• • • • • Yawn Normal non-damaging 10

Target sleeps at the end of the next turn.

Generation 1 Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Hydro Cannon Water special 5 150 90%

User foregoes its next turn to recharge.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Outrage Dragon physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Water Pledge Water special 10 50 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Crystal Emerald FireRed, LeafGreen Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

05 05 05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

01 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

27 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

40 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

55 55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

72 72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 H7 H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links