Essentials
Abilities
- Torrent
- When this Pokemon's HP is 1/3 its max or lower, its Water moves do 50% more damage.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 9
- Kanto

- 9
- Johto

- 234
- Johto

- 239
Names
- Japanese

- カメックス (kamekkusu)
- Official Roomaji

- Kamex
- Korean

- 거북왕
- Chinese

- 水箭龜
- French

- Tortank
- German

- Turtok
Training
- Base EXP
-
210
3000 EXP at level - Effort points
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- 3 Special Defense
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- medium slow
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 71.9 | 331 | 362 | ||
| Attack | 64.3 | 234 | 265 | ||
| Defense | 83.9 | 268 | 299 | ||
| Special Attack | 71.6 | 238 | 269 | ||
| Special Defense | 89.1 | 278 | 309 | ||
| Speed | 63.8 | 224 | 255 | ||
| Total | 86.5 | ||||
Flavor
Flavor Text

- The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.

- The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.

- The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.

- It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.

- The rocket cannons on its shell fire jets of water capable of punching holes through thick steel.
Sprites
Miscellany
- Species
- Shellfish
- Color
- blue
- Cry
- download mp3
- Habitat

water's edge- Pawprint

- Shape
-
Sciurine
Height
5'3.0"
1.6 m
Weight
188.5 lb
85.5 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
| — | — | — | Tackle |
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35 | 35 | 95% | Inflicts regular damage with no additional effect. |
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| — | — | — | Tail Whip |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| — | — | — | Bubble |
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30 | 20 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| — | — | — | Flash Cannon |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| — | — | — | Tackle |
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35 | 35 | 95% | Inflicts regular damage with no additional effect. |
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| — | — | — | Tail Whip |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| — | — | — | Bubble |
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30 | 20 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| — | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| — | — | — | — | — | Withdraw |
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40 | 0 | 100% | Raises the user's Defense by one level. |
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| 4 | 4 | 4 | 4 | 4 | Tail Whip |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 8 | 7 | 7 | 7 | 7 | 7 | Bubble |
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30 | 20 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| 10 | 10 | 10 | 10 | 10 | Withdraw |
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40 | 0 | 100% | Raises the user's Defense by one level. |
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| 15 | 13 | 13 | 13 | 13 | 13 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 24 | 19 | 19 | 16 | 16 | 16 | Bite |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| 31 | Withdraw |
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40 | 0 | 100% | Raises the user's Defense by one level. |
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| 25 | 25 | 20 | 20 | 20 | Rapid Spin |
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40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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| 31 | 31 | 24 | 24 | 24 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 28 | 28 | 28 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 32 | 32 | 32 | Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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| 42 | 39 | 39 | 39 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 46 | 46 | Iron Defense |
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15 | 0 | 100% | Raises the user's Defense by two levels. |
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| 42 | 42 | 46 | 53 | 53 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 55 | 55 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 52 | 68 | 68 | 53 | 60 | 60 | Hydro Pump |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||||
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Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Hydro Cannon |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Iron Defense |
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15 | 0 | 100% | Raises the user's Defense by two levels. |
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Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Outrage |
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15 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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Signal Beam |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
| 01 | 01 | 01 | 01 | Focus Punch |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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| 03 | 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 01 | DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 04 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 05 | 05 | 05 | 05 | 05 | Roar |
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20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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| 01 | Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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| 05 | Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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| 06 | 06 | 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 08 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 11 | BubbleBeam |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| 12 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 07 | 07 | 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 10 | 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 13 | 13 | 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | Submission |
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25 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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| 18 | Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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| 19 | Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 16 | Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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| 17 | 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | 23 | 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 26 | 26 | 26 | 26 | 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 27 | Fissure |
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5 | 1 | 30% | Causes a one-hit KO. |
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| 28 | 28 | 28 | 28 | 28 | 28 | Dig |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 31 | 31 | 31 | 31 | Brick Break |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 31 | Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 32 | 32 | 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 39 | 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 33 | Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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| 42 | 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 40 | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| 33 | Reflect |
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20 | 0 | 100% | Reduces damage from physical attacks by half. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 40 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 44 | 44 | 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 52 | 52 | 52 | Focus Blast |
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5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 55 | 55 | 55 | Brine |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 56 | 56 | 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 58 | 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 68 | 68 | 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 72 | 72 | 72 | Avalanche |
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10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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| 74 | 74 | 74 | Gyro Ball |
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5 | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 78 | 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 80 | 80 | 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 50 | 90 | 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 91 | 91 | 91 | Flash Cannon |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| H3 | H3 | H3 | H3 | H3 | H3 | Surf |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H4 | H4 | H4 | H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H6 | H5 | Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H6 | H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H7 | H7 | H7 | H7 | H7 | Waterfall |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H8 | H8 | H8 | Rock Climb |
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20 | 90 | 85% | Has a 20% chance to confuse the target. |
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| H8 | Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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⅞ male, ⅛ female



