Essentials

Blastoise

Blastoise

water

Abilities

Torrent
When this Pokemon's HP is 1/3 its max or lower, its Water moves do 50% more damage.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
9
Kanto Generation 1
9
Johto Generation 2
234
Johto Generation 4
239

Names

Japanese
カメックス (kamekkusu)
Official Roomaji
Kamex
Korean
거북왕
Chinese
水箭龜
French
Tortank
German
Turtok

Breeding

Gender
⅞ male, ⅛ female
Egg groups
  • Monster
  • Water 1
Steps to hatch
5120

Compatibility

  • Bulbasaur
  • Charmander
  • Squirtle
  • Nidoran♀
  • Nidoran♂
  • Psyduck
  • Poliwag
  • Slowpoke
  • Seel
  • Cubone
  • Lickitung
  • Rhyhorn
  • Kangaskhan
  • Horsea
  • Lapras
  • Omanyte
  • Kabuto
  • Snorlax
  • Dratini
  • Chikorita
  • Totodile
  • Mareep
  • Marill
  • Wooper
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Larvitar
  • Treecko
  • Mudkip
  • Lotad
  • Wingull
  • Surskit
  • Whismur
  • Aron
  • Corphish
  • Feebas
  • Tropius
  • Spheal
  • Clamperl
  • Relicanth
  • Turtwig
  • Piplup
  • Bidoof
  • Cranidos
  • Shieldon
  • Buizel
  • Shellos
  • Gible
  • Snover

Training

Base EXP
210
3000 EXP at level
Effort points
  • 3 Special Defense
Capture rate
45
Base happiness
70
Growth rate
medium slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
SquirtleSquirtle WartortleWartortle Level up: 16 Blastoise Blastoise Level up: 36

Stats

Pctile Min IVs Max IVs
HP
79
71.9 331 362
Attack
83
64.3 234 265
Defense
100
83.9 268 299
Special Attack
85
71.6 238 269
Special Defense
105
89.1 278 309
Speed
78
63.8 224 255
Total
530
86.5

Flavor

Flavor Text

Diamond
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Pearl
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Platinum
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
Heart Gold
It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.
Soul Silver
The rocket cannons on its shell fire jets of water capable of punching holes through thick steel.

Sprites

Blastoise Blastoise Blastoise Blastoise

Miscellany

Species
Shellfish
Color
blue
Cry
download mp3
Habitat Generation 3
water's edge
Pawprint
Blastoise
Shape
Sciurine

Height

Trainer dude

Blastoise
16

5'3.0"
1.6 m

Weight

Trainer dudette

Blastoise
855

188.5 lb
85.5 kg

Locations

Moves

Generation 1 Generation 2 Generation 3 DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

Bubble water Special 30 20 100%

Has a 10% chance to lower the target's Speed by one level.

Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

Bubble water Special 30 20 100%

Has a 10% chance to lower the target's Speed by one level.

Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

Withdraw water None 40 0 100%

Raises the user's Defense by one level.

4 4 4 4 4 Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

8 7 7 7 7 7 Bubble water Special 30 20 100%

Has a 10% chance to lower the target's Speed by one level.

10 10 10 10 10 Withdraw water None 40 0 100%

Raises the user's Defense by one level.

15 13 13 13 13 13 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

24 19 19 16 16 16 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

31 Withdraw water None 40 0 100%

Raises the user's Defense by one level.

25 25 20 20 20 Rapid Spin normal Physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

31 31 24 24 24 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

28 28 28 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

32 32 32 Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

42 39 39 39 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

46 46 Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

42 42 46 53 53 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

55 55 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

52 68 68 53 60 60 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 Generation 3 DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Hydro Cannon water Special 5 150 90%

User foregoes its next turn to recharge.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Outrage dragon Physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Generation 3 DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

05 05 05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

01 Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 Submission fighting Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

26 26 26 26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

27 Fissure ground Physical 5 1 30%

Causes a one-hit KO.

28 28 28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

33 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

42 42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52 52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

55 55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

56 56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

72 72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

74 74 74 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

H3 H3 H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links