Essentials

Feraligatr

Feraligatr

water

Abilities

Torrent
When this Pokemon's HP is 1/3 its max or lower, its Water moves do 50% more damage.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
160
Johto Generation 2
9
Johto Generation 4
9

Names

Japanese
オーダイル (oodairu)
Official Roomaji
Ordile
Korean
장크로다일
Chinese
大力鱷
French
Aligatueur
German
Imergator

Breeding

Gender
⅞ male, ⅛ female
Egg groups
  • Monster
  • Water 1
Steps to hatch
5120

Compatibility

  • Bulbasaur
  • Charmander
  • Squirtle
  • Nidoran♀
  • Nidoran♂
  • Psyduck
  • Poliwag
  • Slowpoke
  • Seel
  • Cubone
  • Lickitung
  • Rhyhorn
  • Kangaskhan
  • Horsea
  • Lapras
  • Omanyte
  • Kabuto
  • Snorlax
  • Dratini
  • Chikorita
  • Totodile
  • Mareep
  • Marill
  • Wooper
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Larvitar
  • Treecko
  • Mudkip
  • Lotad
  • Wingull
  • Surskit
  • Whismur
  • Aron
  • Corphish
  • Feebas
  • Tropius
  • Spheal
  • Clamperl
  • Relicanth
  • Turtwig
  • Piplup
  • Bidoof
  • Cranidos
  • Shieldon
  • Buizel
  • Shellos
  • Gible
  • Snover

Training

Base EXP
210
3000 EXP at level
Effort points
  • 2 Attack
  • 1 Defense
Capture rate
45
Base happiness
70
Growth rate
medium slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
TotodileTotodile CroconawCroconaw Level up: 18 Feraligatr Feraligatr Level up: 30

Stats

Pctile Min IVs Max IVs
HP
85
79.3 343 374
Attack
105
86.3 278 309
Defense
100
83.9 268 299
Special Attack
79
64.1 226 257
Special Defense
83
71.3 234 265
Speed
78
63.8 224 255
Total
530
86.5

Flavor

Flavor Text

Diamond
It usually moves slowly, but it goes at blinding speed when it attacks and bites prey.
Pearl
It usually moves slowly, but it goes at blinding speed when it attacks and bites prey.
Platinum
It usually moves slowly, but it goes at blinding speed when it attacks and bites prey.
Heart Gold
When it bites with its massive and powerful jaws, it shakes its head and savagely tears its victim up.
Soul Silver
It is hard for it to support its weight out of water, so it sometimes gets down on all fours. But it moves fast.

Sprites

Feraligatr Feraligatr Feraligatr Feraligatr

Miscellany

Species
Big Jaw
Color
blue
Cry
download mp3
Habitat Generation 3
water's edge
Pawprint
Feraligatr
Shape
Sciurine

Height

Trainer dude

Feraligatr
23

7'6.6"
2.3 m

Weight

Trainer dudette

Feraligatr
888

195.8 lb
88.8 kg

Locations

Moves

Generation 2 Generation 3 DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch normal Physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

7 7 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

13 13 6 6 6 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

8 8 8 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

21 21 13 13 13 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

28 28 15 15 15 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

21 21 21 Ice Fang ice Physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

24 24 Flail normal Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

24 Thrash normal Physical 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

30 30 30 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

32 32 32 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

38 38 37 37 37 Slash normal Physical 20 70 100%

Has an increased chance for a critical hit.

47 47 45 45 45 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

50 50 Thrash normal Physical 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

50 58 58 Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

58 63 63 Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

58 58 63 71 71 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

Generation 2 Generation 3 DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Hydro Cannon water Special 5 150 90%

User foregoes its next turn to recharge.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Outrage dragon Physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Crystal Emerald Fire RedLeaf Green DiamondPearl Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 2 Generation 3 DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

02 02 02 02 Dragon Claw dragon Physical 15 80 100%

Inflicts regular damage with no additional effect.

03 03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

07 07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

26 26 26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

33 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

40 40 40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52 52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

59 59 59 Dragon Pulse dragon Special 10 90 100%

Inflicts regular damage with no additional effect.

65 65 65 Shadow Claw ghost Physical 15 70 100%

Has an increased chance for a critical hit.

68 68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

72 72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

75 75 75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

78 78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

49 Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H1 H1 H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

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